• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Non-Iconics Adventure. Dungeon of the Fire Opal Part 3

Status
Not open for further replies.
Sollir Furryfoot said:
"Well are we going to get going soon? I think all this resting around and ale is getting my reflexes rusty!"

"Today, I hope. As it stands now, I assume the wizardess has either set up near-inpenatrable defenses, or fled. Hopefully, the tactical advantage of surprise will be on our side," says Kytess, with a sidelong glance at Ivellios.
 

log in or register to remove this ad

Murhid again, eats some bread and meat, and asks if he can get his waterskin refilled.


"Yes, surprise is useful. Though let us not be.... consumed by the.. chaos, again."
[Murhid stumbles in his sentence, not knowing the correct terminology]

Murhid then grabs his own head with both hands and flexes his neck.
 

Before Ubaar went to bed, he would have approached Kytess and Jalon and asked if they wanted to be protected by Uthgar's strength, which will protect them from fire (he prepared 3 Endure Elements spells his rest day).

He will cast 2 of them on party members before going to sleep.

He wakes, takes the prescribed treatment for the poison, eats breakfast, then prays to Uthgar for strength this dangerous day:
(1st level: Shockwave Strike, Magic Weapon, and Shield of Faith
0th level: Create Water, Detect Magic, and Virtue)


At the breakfast table: "So when we going back in?
I'm feelin more spry today - I'm almost back to normal speedy-Ubaar form!" :)
 
Last edited:

Since Ubaar said earlier, that he will be alright with the herbs and we did one extra day of resting, Taz will ask the priest to use the magic on Sheela, of course, since she's useless without her maneuverability. Might be quite helpful to have a flyer around, you never know. Of course, this time Taz will be more careful, since there's still at least one imp around!
 

If there is still poison left in Sheela's system, Taz'll also use the herbs on her, as the priest told her. This would tally up to +7 Dex total, which should be enough to bring her back to full health.

“I'm ready, Sheela is also back to her usual agility again, thanks to the priest's help and the days rest.”

“We should move carefully. The fact, that we need light, will surely alarm the creatures of our presence. Ubaar could be scouting in the dark, but since they could have laid traps, this might be somewhat dangerous!”
 

“Oh, and I almost forgot. This night an orange glow from this vial, Mistress Hardwalk gave me, woke me. I'd like to ask her about it, maybe she can tell me what it means!?”

“After breakfast, I'll go to her shrine. You can meet me there, when you are finished, or come right with me, if you already are, ok?”

After the breakfast, Taz will then head (fully equipped) towards the shrine, and tell Mistress Hardwalk (if present) about the strange orange glow. She'll ask her, what this might mean... Taz will also try her own spellcraft (+4) to possibly understand the vial's power better.
 


Ubaar looks around at breakfast for that freaky cat.

He'll point out the cat's strangeness to the others agaon if he sees it.

He'll join Taz on the outing, and chime in any info he has that comes up.
 

Murhid said:
Murhid (also fully equipped) goes right away with Taz to the shrine.

Kytess follows Murhid after packing her few possessions.

To Murhid:


"I'll need to talk to the group before we go back in about their consumption by chaos." she says wryly.
 

"Nothing wrong with chaos!" Sollir perks up, "Chaos is the thing that rules over everything, always although its not seen eas...

*pauses and see that everyone is either ignoring him or giving him strange looks*

"Um nevermind..." Sollir tags along in the middle of the group, along with his big backpack full of stuff.
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top