GlassJaw
Hero
In keeping with the low-magic treasure theme, I'm working on some additional weapon mods for non-magical weapons. Generally, I'm trying to keep them less powerful than standard magic item mods.
I'm also interested in weapon mods that may induce a penalty. I have no problem forcing a player to make a decision if he wants to take advantage of a specific mod.
Here's a few ideas I have so far:
I'm also interested in weapon mods that may induce a penalty. I have no problem forcing a player to make a decision if he wants to take advantage of a specific mod.
Here's a few ideas I have so far:
Code:
Accurate +2 bonus when aiming
Armor-piercing ignores some amount of DR
Balanced +2 bonus to Disarm
Brittle Decreased hardness
Deadly Extra damage on crit
Fragile Decreased hit points
Mastercraft +1 damage bonus
Masterwork +1 attack bonus
Precise +1 threat range when aiming
Rugged +2 bonus to resist Sunder
Sure Grip +2 to resist Disarm
Tempered +2 to bonus to Sunder