Didn't we have the discussion about many packs of 20 critters already? I think it was even linked further above.
So sum it up: It was said (buy people in the business) that it won't happen, at least not in the scope many want it to be.
The current thing works because there are only a handful of products to distribute and sell (and make shelf space for). Everyone from Wizards over the distributors up to the stores like that.
If sell minis in single blisters, there are suddenly dozens of products, and many shops won't have the space for such a product - or, more precisely, not for another such product. And it's unlikely that Wizards could compete with Games Workshop. That would get the whole product line shut down in short order.
Now, special packs aren't much better:
One way would be to release only very few packs - and many would still be no better off than before, because "their" packs weren't released. "There are orcs, sure, but what of my kobolds?"
Or, they would release a lot of different packs, and the same situation as with single figures would arise.
Another problem with dozens of packs is that not all would sell well. Stores would not even order those who don't sell well, or those who might not sell well.
So Wizards stay with their current scheme of sets. While they seem to have started to introduce creatures of sizes smaller than gargantuan into the Icons line, until now the only plans known to us are more "traditional" icons with some "supportive cast" (which happens to be two very popular characters). Even if they start making icons packs where no gargantuan or colossal critter is included, I doubt that one of their two icons a year would be "The Twenty Orcs (buy 50 and get a certain novel by R.A.S for free)" They'll probably want to sell mooks in the boosters.
Face it: For every one of you who refuses to buy everything but orcs-by-the-dozen packs, there seem to be at least two people who buy the boosters, directly, or indirectly via the secondary market. It seems that the DDM line seems to be pretty well.
delericho said:
I like this idea too, except I would probably advocate building the adventure to be playable in four hours or so, and including character sheets for PCs suitable for use in the adventure (plus minis for the same). Even better would be if they could somehow construct the adventure to be run without advance preparation on the part of the DM... but I'm not sure how feasible that is.
I know that I wouldn't like it.
There is a game that is fast and uses pre-built critters: DDM Skirmish. When I play D&D, I don't want a character that's good for 4 hours and is then thrown away. I really think that oneshots don't warrant big packs with minis and all in it. I want to get about 20 levels out of a character, it being played for months.
Just my opinion, but I think that many share it. I don't think too many would go for this.