The way they wrote up the sorc kinda irked me. I was hoping mopre of a scaling magic, rather than a "choose your spell" character.
A sorc should, at char creation, choose a elemental, or thematic path. And as he gains levels, the spells get more powerful.
Like at level one, he has cantrips like produce flame. Level 2 is something like flaming sphere. At level three, burning hands. Then fireball. Then flamestrike, and meteor storm.
A spell progression is already laid out, and he is able to modify it somewhat- but like completely choose off the wall combinations.
Of course, they would have some choices like haste, inv, and levitate. I guess I was thinking more like psionics... where there are themes, and each has its strengths and weaknesses.
A sorc should, at char creation, choose a elemental, or thematic path. And as he gains levels, the spells get more powerful.
Like at level one, he has cantrips like produce flame. Level 2 is something like flaming sphere. At level three, burning hands. Then fireball. Then flamestrike, and meteor storm.
A spell progression is already laid out, and he is able to modify it somewhat- but like completely choose off the wall combinations.
Of course, they would have some choices like haste, inv, and levitate. I guess I was thinking more like psionics... where there are themes, and each has its strengths and weaknesses.