MeepoTheMighty
First Post
In the campaign world I'm developing, the major religion will be a large monotheistic religion that is closely tied with the government of a huge empire. Think Christianity before the fall of the Roman empire or the schism between the East and the West.
Essentially, I want the priesthood to be nonmagical, since the god they follow was forced into a sleeping state a few millenia ago. This is in contrast to the "pagan" gods who have recently returned to the world and grant spells to their followers. I like the idea of conflict between an established church with tons of power and (nonmagical, but still heavy) influence vs. a number of smaller, magical priesthoods.
So, how can I make a nonmagical priesthood that people would want to play?
I was thinking of starting with the Aristocrat class and adding a few perks to bring it up to the power of a PC class. Some ideas I've had so far:
1) Leadership abilities, to represent the power base available to these characters
2) Some small leftover vestiges of divine power - like the ability to turn undead and outsiders (who will be major enemies in this setting)
3) Perhaps a bardic knowledge type ability to represent the vast amounts of knowledge available to the strongest church in the world?
Any other ideas? What would make a player want to play such a class?
I'm probably going to use a modified version of the OA shaman as the "pagan" priest in this campaign, so these priests should be balanced somewhat with shamans.
Essentially, I want the priesthood to be nonmagical, since the god they follow was forced into a sleeping state a few millenia ago. This is in contrast to the "pagan" gods who have recently returned to the world and grant spells to their followers. I like the idea of conflict between an established church with tons of power and (nonmagical, but still heavy) influence vs. a number of smaller, magical priesthoods.
So, how can I make a nonmagical priesthood that people would want to play?
I was thinking of starting with the Aristocrat class and adding a few perks to bring it up to the power of a PC class. Some ideas I've had so far:
1) Leadership abilities, to represent the power base available to these characters
2) Some small leftover vestiges of divine power - like the ability to turn undead and outsiders (who will be major enemies in this setting)
3) Perhaps a bardic knowledge type ability to represent the vast amounts of knowledge available to the strongest church in the world?
Any other ideas? What would make a player want to play such a class?
I'm probably going to use a modified version of the OA shaman as the "pagan" priest in this campaign, so these priests should be balanced somewhat with shamans.