Master of the Game
First Post
In my new campaign I switched things up a bit as well, but strictly from a cultural standpoint.
The dwarves a basically late-republic era romans with an ancestor-worship religion.
Gnomes are a slave race. Their nation lost a war with the dwarves and the vast majority now serve as thralls.
Halflings are somewhat akin to trap-door spiders. They live in holes in the ground that are disguised to look like the surrounding terrain. If they feel threatened, the pop out of the holes and take their pray by surprise.
Elves were once the traditional tree huggers common to fantasy, but their "island in the east was captured by orcs hundreds of years ago. All that is left of them are scattered wandering tribes. They worship animals, and live on horseback. Their loss of ties to the land has ended their near-immortality. Most barely live double a human lifetime.
Half-elves are not created by breeding with humans. They are in fact elves that have evolved away from their ancient roots.
Orcs are a fairly civilized and advanced race. Not completely cultured, but much like the barbarians that invaded Rome, they have taken on some of the way of lfe that the elves enjoyed when they captured their magical island.
Half-orcs, like half-elves are not the result of breeding, but evolution.
Humans are basically and invading species, new to the continent, and they're still getting their bearings.
My group is all human, and this is intentional. I changed the races, not for shock value, but to allow the players to discover the truth about this continent as their characters do. It's all about exploration and discovery.
The dwarves a basically late-republic era romans with an ancestor-worship religion.
Gnomes are a slave race. Their nation lost a war with the dwarves and the vast majority now serve as thralls.
Halflings are somewhat akin to trap-door spiders. They live in holes in the ground that are disguised to look like the surrounding terrain. If they feel threatened, the pop out of the holes and take their pray by surprise.
Elves were once the traditional tree huggers common to fantasy, but their "island in the east was captured by orcs hundreds of years ago. All that is left of them are scattered wandering tribes. They worship animals, and live on horseback. Their loss of ties to the land has ended their near-immortality. Most barely live double a human lifetime.
Half-elves are not created by breeding with humans. They are in fact elves that have evolved away from their ancient roots.
Orcs are a fairly civilized and advanced race. Not completely cultured, but much like the barbarians that invaded Rome, they have taken on some of the way of lfe that the elves enjoyed when they captured their magical island.
Half-orcs, like half-elves are not the result of breeding, but evolution.
Humans are basically and invading species, new to the continent, and they're still getting their bearings.
My group is all human, and this is intentional. I changed the races, not for shock value, but to allow the players to discover the truth about this continent as their characters do. It's all about exploration and discovery.