TurtleKing99
First Post
I've decided to be an Elf Wizard. I rolled for stats, but I don't know where to put them. I rolled 14, 11, 18, 13, 18, and 8. How should I distribute them?
Thanks.
Thanks.
Pretty good roll!
Before I get into the actual suggestions, let me say first that you should assign your scores in a way that makes sense for your character idea. If, for instance, you want to make a elf swordmaster/wizard, you should go for it (you have the stats to maybe even make it work!), but without knowing more about your goals, I'm going to offer some "generic" wizard advice.
For most wizards, the order of importance for ability scores is Intelligence > Constitution > Dexterity > Wisdom > Strength > Charisma. (Some people will tell you Dex should be higher than Constitution if you have to choose, and perhaps they are right; regardless, they both should be as high as possible.) In your case, the elf penalty to Constitution and bonus to Dexterity loom large, so you should assign your scores with that thought in mind.
I would probably go this way: Str 11, Dex 14 (+2 racial), Con 18 (-2 racial), Int 18 (+2 racial), Wis 13, Cha 8. That gives you a good Armor Class, a truly impressive number of Hit Points for an elf wizard, and the maximum possible score for your spellcasting needs.
Is there a list in the Core Rules of preferred abilities for each class? For example, INT (and CON/DEX based on your post) for a Wizard. I have not seen any and am trying to figure out the general strengths of each. All I know is that a Cleric wants WIS. A Paladin wants WIS and CHA. A Fighter and Barbarian want STR. A Sorcerer wants INT. I've seen people say over and over, ABILITY1 and ABILITY2 are the CLASS X core abilities.
I'm a n00b, too.
Thanks
Again, let me say: character concept first, stats after. Optimize the character you want to play, don't just tackle the mechanics in a vacuum.Is there a list in the Core Rules of preferred abilities for each class? For example, INT (and CON/DEX based on your post) for a Wizard. I have not seen any and am trying to figure out the general strengths of each. All I know is that a Cleric wants WIS. A Paladin wants WIS and CHA. A Fighter and Barbarian want STR. A Sorcerer wants INT. I've seen people say over and over, ABILITY1 and ABILITY2 are the CLASS X core abilities.
I'm a n00b, too.
Thanks
Pretty good roll!
Before I get into the actual suggestions, let me say first that you should assign your scores in a way that makes sense for your character idea. If, for instance, you want to make a elf swordmaster/wizard, you should go for it (you have the stats to maybe even make it work!), but without knowing more about your goals, I'm going to offer some "generic" wizard advice.
For most wizards, the order of importance for ability scores is Intelligence > Constitution > Dexterity > Wisdom > Strength > Charisma. (Some people will tell you Dex should be higher than Constitution if you have to choose, and perhaps they are right; regardless, they both should be as high as possible.) In your case, the elf penalty to Constitution and bonus to Dexterity loom large, so you should assign your scores with that thought in mind.
I would probably go this way: Str 11, Dex 14 (+2 racial), Con 18 (-2 racial), Int 18 (+2 racial), Wis 13, Cha 8. That gives you a good Armor Class, a truly impressive number of Hit Points for an elf wizard, and the maximum possible score for your spellcasting needs.
Thanks, this was very helpful! How important is strength for a Wizard?
I only listed it higher than Charisma because encumbrance can be a pain in the butt. If your GM doesn't care about emcumbrance and you don't care about melee combat, then you can dump it entirely.Thanks, this was very helpful! How important is strength for a Wizard?