One campaign has sessions of about 2 to 3 hours, the other 4 to 5 hours.
How much is accomplished depends on the players. as long as they are having fun I let the game run.
This saturday, f.e., the shadowrun group was on a metaquest in some fantasy land, and had booked a passage on a ship southwards to travel to an isle where they suspected the goal of their quest was located.
roughly 7.5 hours and one pirate attack, one escape from slavery, one evening in a pirate town, an encounter with a treacherous pirate captain that captured the group due to some impressively bad rolls, a shipwreck, a rescue, and a trip back to the pirate town the group is still looking for a passage to that isle. From one point of view - getting to the isle and finishing the quest is all that counts - nothing much was accomplished. From another point of view - how much fun was had - a lot has been accomplished just roleplaying the characters and rolling with the (random) blows.
How much is accomplished depends on the players. as long as they are having fun I let the game run.
This saturday, f.e., the shadowrun group was on a metaquest in some fantasy land, and had booked a passage on a ship southwards to travel to an isle where they suspected the goal of their quest was located.
roughly 7.5 hours and one pirate attack, one escape from slavery, one evening in a pirate town, an encounter with a treacherous pirate captain that captured the group due to some impressively bad rolls, a shipwreck, a rescue, and a trip back to the pirate town the group is still looking for a passage to that isle. From one point of view - getting to the isle and finishing the quest is all that counts - nothing much was accomplished. From another point of view - how much fun was had - a lot has been accomplished just roleplaying the characters and rolling with the (random) blows.