Normal D&D Session

One campaign has sessions of about 2 to 3 hours, the other 4 to 5 hours.

How much is accomplished depends on the players. as long as they are having fun I let the game run.

This saturday, f.e., the shadowrun group was on a metaquest in some fantasy land, and had booked a passage on a ship southwards to travel to an isle where they suspected the goal of their quest was located.

roughly 7.5 hours and one pirate attack, one escape from slavery, one evening in a pirate town, an encounter with a treacherous pirate captain that captured the group due to some impressively bad rolls, a shipwreck, a rescue, and a trip back to the pirate town the group is still looking for a passage to that isle. From one point of view - getting to the isle and finishing the quest is all that counts - nothing much was accomplished. From another point of view - how much fun was had - a lot has been accomplished just roleplaying the characters and rolling with the (random) blows.
 

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I usually run games anywhere from five to nine hours long; the other dm in our group is more like a five or six hour long session kinda guy.
 

Minor RttToEE warning!

























We play marathon games once a month, for 12 to 16 hours. We're also playing RttToEE, and after two sessions (one and a half really - one was only like six hours long. Very short for our group. D&D is an all-day kind of thing) they have taken out the ruined temple, the moathouse, and the cultists in town. Next game, on to the CRM! Having a blast so far. If you're the DM, check out Monte's boards. He has a forum just for this module -- lots of good stuff.

PS - someone might want to put a spoiler warning on this thread.
 

Interesting. I have almost always played sessions from 10-12 hours long for several years now. Have you people no stamina? :-)

We play every couple of weeks on Saturdays noon to midnight, which provides a fix for the next couple of weeks. It's a little exhausting for the DM, but really lets you dig in and get down to business.

BTW, Rttoee is a meat grinder, and is not boring because of your group. Our group set it aide in disgust after several sessions spent doing nothing but plannig to fight, fighting, and recovering from fighting. That gets old fast, and our DM indicated that we had another 10+ 12-hour sessions of it left... yuck.

My 2 cents.
 

Dr. NRG said:
Interesting. I have almost always played sessions from 10-12 hours long for several years now. Have you people no stamina? :-)

I used to be a marathon gamer, well before I hit 39 though. I look back on those days with fondness. Now, I have to pace myself more. Enjoy it while you can.

Every now and then, someone will ask why I still play 'games' at my age. My response is a phrase I read somewhere (don't recall where, or I'd gladly give credit):

You don't stop playing games because you grow old; you simply grow old when you stop playing games.

Cheers.
 

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