Yes, it certainly lists GM actions. But the point I was making is that it doesn't really say 'GM - use these moves when the players don't make a proper action'. Of course I'm open to being wrong - I'm not nearly as familiar with the game as you.
No worries. Are you referring to "when/if I should make a soft move with a threat/NPC or when I should follow up with a hard move after a soft move has been made?" If so, the relationship between "telegraph rouble/initiate action > follow through" (and then the relevant text on frequency/type of moves made is found in NPC Threat Levels) is the relevant text.
But if you're looking for like a menu of moves under a particular threat header like you would find in Apocalypse World and its kindred games ( * I'm going to link what that looks like at the bottom for folks who aren't familiar)?
Yeah, Blades isn't like AW where you have a menu (* below) of archetypes, impulses, and threat moves laid out. You'll find the relevant text in the GM Goals (
Bring Doskvol to Life) and then examples in the Strage Forces (for supernatural threats) and Factions part of the text. So, it says:
Give each location a specific aspect (crowded, cold, wet, dim, etc.). Give each important NPC a name, detail and a preferred method of
problem solving (threats, bargaining, violence, charm, etc.). Give each action context—the knife fight is on rickety wooden stairs; the informant huddles among the wreckage of the statue of the Weeping Lady; the Lampblacks’ lair stinks of coal dust.
What its getting at is formalized in the following:
The Red Sashes (Tier 2W): Originally an Iruvian school of swordsmanship, expanded into criminal endeavors.
Mylera Klev (leader, shrewd, ruthless, educated, art collector).
So we know Mylera is their leader. We know they've got a contingent of master swordsmen. We've got a bunch of tags for her that are "how she does things" and "what she is" and we've got the dramatic needs of The Red Sashes and the context of their place in Duskvol (including assets, allies, enemies, amongst other things.
Put it all together and Mylera should be a Master Level Threat who is Tier 2 but Quality 3 in anything related to her tags or her methods/needs. So if you're a Tier 2 PC and you're in a Social Score with Mylera? Your Position is going to be Desperate much of the time and I'm going to be inflicting Consequences on you/the situation that are an outgrowth/reflection of the tags above. I'm going to be shrewd. I'm going to be ruthless, I'm going to reveal her erudition and employ her art collector affinities strategically. And if it comes to blows because things go south? Well, know you've got a Quality 3 Master Swordman to deal with (who is ruthless).
* LANDSCAPES
A landscape threat can be natural or constructed, and whatever size you need. The Burn Flats, The Ruins of Las Uncles, a poison’d canal, the holding’s bustling marketplace, the warrens of a grotesque’s den in its depths.
Choose which kind of landscape:
• Prison (impulse: to contain, to deny egress)
• Breeding pit (impulse: to generate badness)
• Furnace (impulse: to consume things)
• Mirage (impulse: to entice and betray people)
• Maze (impulse: to trap, to frustrate passage)
• Fortress (impulse: to deny access)
Threat moves for landscapes:
• Push terrain.
• Reveal something to someone.
• Display something for all to see.
• Hide something.
• Bar the way.
• Open the way.
• Provide another way.
• Shift, move, rearrange.
• Offer a guide.
• Present a guardian.
• Disgorge something.
• Take something away: lost, used up, destroyed.