Thanks, that site and the journal make for some interesting reading. A few thoughts in general and in specific:
1) The link didn't work until I removed the /thoughts part of the address, just in case anyone else is struggling with that!
Hopefully, this has been corrected. If not, go to the main page, and then navigate to imaginairum and then to thoughts to find the collection.
2) The continuing legacy of the Forge are the games that formed its praxis and that have inflected/still inflect large parts of the hobby, not necessarily the detail or drama of the positions taken up on its forums.
I agree in part. Yes, there were a number of indie games in the
early 2000s that were "from the Forge." As a community where game designers discussed ideas, it was successful, and some of the ideas that were discussed on the community later became prominent with influential designers (Vincent Baker, for example).
However, the Forge as synecdoche for game theory was not influential, and is not used by game designers today- hence my description of the polite smiles when asked about it.
3) Related to 3), the site you linked is peppered with references to and discussion of the Forge and what happened there, so it's harder to escape than you seem to imply!
I mean ... if you go to the first page of this thread, and you look at the thing I linked to, you will see that I reference an academic work on the Forge. Again, if you're talking about music, you talk about the punk rock period!
You just don't have the punk rock period be the be-all, end-all of discussion. IMO.
4) I'm not sure the discussions that would arise out of many of the articles on this site and in the Journal would pass the no-politics test here, at the other no-politics forum where I like to discuss games, or at a third place, where I doubt full and open academic discussion would be allowed for long.
I obviously don't know what you have in mind, but I know that I've covered topics in the past that have dealt with matters of inclusivity. See, eg., this-
Please note that this is a "Plus" (+) thread, and is meant to be Positive. (Source) If you don't have something productive to say, please don't say it. In addition, there will be references to games mature subject matter in this post. While it is not explicit, it is present. So June is LGBTQI+...
www.enworld.org
5) I am chary of the seeming conflation of ttrpgs and Larp. Of course there is some structural overlap (we could call it bleed!), but I remain to be convinced that they can be examined together as if they were merely different modes of the same activity.
I agree. That said, I think that LARPs are a useful measuring stick to show the TTRPG community that academic work, and basic definitions, are quite possible in the field- the amount of high-level work done in, inter alia, the Nordic LARP shows that this is quite possible.
6) My immediate take-away is that some of what I'm reading here is academic hot-air being used to elevate hobby discussion to professional levels. Is it a coincidence that the site's owner has a CV listed there? From a journal article on the ways D&D reinforces violence as problem-solving tool: "In sum, I argue that paladins effectively show D&D’s facilitation of violence through the good/evil dichotomy." Well, strike me down with a smite! Really? But more seriously, if that is the standard of 'serious academic study' I can see why people avoid it and stick to re-hashing old Forge fights.
Again, not all academic work is the same. But cherrypicking individual pieces and saying, "Ha! Academic stuff is for losers who don't know what they're talking about ..." is kinda ... not productive. You can take any discipline (film, literary, music study etc.) and pull out random articles that you disagree with. "Can you believe this rube! He is trying to talk about the Marxist structures of Thomas the Tank Engine! What a mo-ran!"
Sometimes, academic papers have to start by pointing out the really obvious stuff and building from there. Because, you know, duh?
7) Where the journal articles seem most interesting (and most interested in discussing) is where they interrogate RPG structures as a vehicle for education. Fine work, and as a former educator I can say it does work, but I imagine as a topic it's not something non-educator gamers would be invested in discussing or exploring.
....things that are interesting to you, are most interesting to you.
I am glad that you found something helpful out there!