hawkeyefan
Legend
This isn't really true. It just happens to be the damage roll is an accumulated success roll not produced by a simple roll. Its like the accumulated success rolls in some other systems. However I think there's a big difference between "success with consequences" and "success over time" especially when the vast majority of tasks using that specific subsystem will cost you time, and it may, in fact, not be possible to do so with one simple roll. I guess if you want to be really picky you could call "taking extra time" a consequence, but I think that only makes sense when succeeding without that consequence is possible, and in most cases it isn't; its simply not a single-die-roll resolution.
It’s clearly true.
You do not achieve the full success of removing the target from play. That is the intent of an attack.
We’re just so conditioned to hit plints and other game elements that we tend to view it differently.
I described it as a partial success rather than as a success with complication. “Reduced effect” is a consequence in BitD. Butof course there are other consequences. The enemy is still in play and can potentially harm the PC or the PC’s allies.
We separate that in D&D (and many other trad games) into its own turn and rolls, but it doesn’t change that the PC has failed to achieve full success, and now things happen as a result.