AbdulAlhazred
Legend
That's just it for me though. I've played these games for almost 50 years, I want to MOVE ON. It stopped being that interesting to mill around for years as some low level D&D PC because every blasted door has to be diddled with. I mean, nothing is wrong with digging down into the details of things where it is interesting and significant, but I could care less about buying a new box of iron rations and being told to track how much my PC eats. UGH!I think at an even more "root" level the one thing I'd want to keep as a guiding principle is the ability to get down to a very high granularity of task/conflict resolution - i.e. resolve things step by step rather than all in one go, even if it takes longer at the table. This is where I fall off the 4e skill-challenge wagon, for example.
Enforcing speed/efficiency of story advancement isn't even on my list of priorities; it'll advance as fast or as slowly as the players and GM want it to and if it's slow then so be it. There's always another session.
The rules kind of have to pay a lot of attention to combat as that's the one thing that pretty much has to be done entirely in the abstract. That said, round-by-round ablative combat has pros and cons to it, no question there; perhaps the biggest pro being that IME players just love-love-love! rolling dice and combat gives lots of reasons to do so.![]()
So, I really need a system that can handle zooming out, resolving certain things at lower levels of detail, or just moving on to the parts where the more significant choices are going to come into play. 4e allowed a version of that, which I liked because you could certainly dig down to whatever level you wanted. Games like BitD tend to be arranged in such a way that this kind of 'just happens', though you CAN subvert things or change the default focus when you want. Like in our last session Takeo and Beaker spent the whole session info gathering, and actually got into what is almost a 'score within a score', lol. So, you really can zoom way in, we could have, in theory, handled this with a single die roll, BitD certainly would have let us do that.