Greatwyrm
Been here a while...
With the action points and healing surges being part of 4e, I may have found a way to get around a problem I had in the past.
In an old 2e game, just by die rolls, the party ended up with what they jokingly called the Golf Bag of +1 Swords. As far as they were concerned, the things rained from the sky. Just off the rack +1 swords. Tough to get excited about, right?
So, what do you think about using healing surges or action points to power short-term abilities on lower level weapons. For example, you spend an action point and your bow shoots flaming arrows for a round or your dagger is wounding for a round.
Seems like an odd use for healing surges, but I recall someone at WotC mentioning "customizing" healing surges for home campaigns. Probably would work better with action points. Still, what do you think?
In an old 2e game, just by die rolls, the party ended up with what they jokingly called the Golf Bag of +1 Swords. As far as they were concerned, the things rained from the sky. Just off the rack +1 swords. Tough to get excited about, right?
So, what do you think about using healing surges or action points to power short-term abilities on lower level weapons. For example, you spend an action point and your bow shoots flaming arrows for a round or your dagger is wounding for a round.
Seems like an odd use for healing surges, but I recall someone at WotC mentioning "customizing" healing surges for home campaigns. Probably would work better with action points. Still, what do you think?