Arrgh! Mark!
First Post
I'd like some help dealing with a particular PC. Or player.
Now, I'm not dealing with this in a sheer RP sense. He's nothing more than a 4th level fighter with a greatsword. I do use the armour as DR rules, which works well enough. He does have rather good armor (Which I contrive off him as much as possible.)
But he has obscene luck.
For some reason, he can't seem to die, or even be hurt. He rolled rather well on statistics (Having overall a +13 on modifiers - immense, I know. I even reduced his statistics by 4 points to put him even vaguely in the range of the other characters.)
I'm fairly sure he doesn't cheat. I have seen him pull of fluky stuff repeatedly, and he does roll low. I also sit right next to him at the table to check that.
But to challenge him I had to throw twice as many orcs at him as I did the other PC's AND the equal-level leader with a rather nasty combination of trips and sunders.
It's not that I have bad rolls per se. I'm fairly over the place, and I don't like to cheat unless it's dire. I have no compunctions about putting PC's on minus hitpoints on a normal fight, for instance.
How can I possibly defeat luck? Another player has decided to play a different archetype from a fighter, as this lucky fellow steals the show in this area. Another character doesn't want to change her character, but as a Defender (Sub-optimal for the current climate), she feels rather useless next to him.
My issue isn't really that he's so fluky powerful because of luck. It's that two other (melee) characters feel useless next to him. One has already changed characters, but the other remains. In her main situations (Urban fights) he'll be next to useless and she'll kick arse. Her skills are strong but nothing that can easily save the day by itself - when he's fully kitted out with weapons and armor he's unstoppable.
Any clues as to how to fix this conundrum?
Now, I'm not dealing with this in a sheer RP sense. He's nothing more than a 4th level fighter with a greatsword. I do use the armour as DR rules, which works well enough. He does have rather good armor (Which I contrive off him as much as possible.)
But he has obscene luck.
For some reason, he can't seem to die, or even be hurt. He rolled rather well on statistics (Having overall a +13 on modifiers - immense, I know. I even reduced his statistics by 4 points to put him even vaguely in the range of the other characters.)
I'm fairly sure he doesn't cheat. I have seen him pull of fluky stuff repeatedly, and he does roll low. I also sit right next to him at the table to check that.
But to challenge him I had to throw twice as many orcs at him as I did the other PC's AND the equal-level leader with a rather nasty combination of trips and sunders.
It's not that I have bad rolls per se. I'm fairly over the place, and I don't like to cheat unless it's dire. I have no compunctions about putting PC's on minus hitpoints on a normal fight, for instance.
How can I possibly defeat luck? Another player has decided to play a different archetype from a fighter, as this lucky fellow steals the show in this area. Another character doesn't want to change her character, but as a Defender (Sub-optimal for the current climate), she feels rather useless next to him.
My issue isn't really that he's so fluky powerful because of luck. It's that two other (melee) characters feel useless next to him. One has already changed characters, but the other remains. In her main situations (Urban fights) he'll be next to useless and she'll kick arse. Her skills are strong but nothing that can easily save the day by itself - when he's fully kitted out with weapons and armor he's unstoppable.
Any clues as to how to fix this conundrum?