CRGreathouse
Community Supporter
I present two sample epic spells.
Summon Infernal Dragon
Conjuration (Summoning) [Chaotic] [Evil] [Fire]
Spellcraft DC: 84
Components: V, S
Casting Time: 1 action
Range: 75 ft.
Effect: One summoned fiendish great wyrm red dragon
Duration: 20 rounds (D)
Saving Throw: None
Spell Resistance: No
To Develop: 756,000 gp; 16 days; 30,240 XP. Seed: summon (DC 14). Factors: 1-action (+20 DC), CR 27 (+50 DC).
On the first round of combat, the dragon usually make a full attack, dealing 7.6 average damage to AC 69+ and 159.6 average damage vs. AC 46 or lower. They penetrate DR as if using a +3 weapon, and can breathe fire for an average of 132 points of damage.
Summon Azer Team (4)
Conjuration (Summoning) [Fire] [Lawful]
Spellcraft DC: 84
Components: V, S
Casting Time: 1 action
Range: 75 ft.
Effect: Four summoned azers
Duration: 20 rounds (D)
Saving Throw: None
Spell Resistance: No
To Develop: 756,000 gp; 16 days; 30,240 XP. Seed: summon (DC 14). Factors: 1-action (+20 DC), summon 4 (x4). Mitigating factor: burn 5,200* XP (-52).
The summoned azers attack in concert, dealing anything with fire resistance 4+ and AC 23+ an average of 1.1 points of combined damage per round. Creatures with AC of 5 or less without fire resistance take an average of 24.7 damage. They cannot penetrate DR.
* If the mitigating factor is added before the multiplication, instead burn 1,300 XP.
Summon Infernal Dragon
Conjuration (Summoning) [Chaotic] [Evil] [Fire]
Spellcraft DC: 84
Components: V, S
Casting Time: 1 action
Range: 75 ft.
Effect: One summoned fiendish great wyrm red dragon
Duration: 20 rounds (D)
Saving Throw: None
Spell Resistance: No
To Develop: 756,000 gp; 16 days; 30,240 XP. Seed: summon (DC 14). Factors: 1-action (+20 DC), CR 27 (+50 DC).
On the first round of combat, the dragon usually make a full attack, dealing 7.6 average damage to AC 69+ and 159.6 average damage vs. AC 46 or lower. They penetrate DR as if using a +3 weapon, and can breathe fire for an average of 132 points of damage.
Summon Azer Team (4)
Conjuration (Summoning) [Fire] [Lawful]
Spellcraft DC: 84
Components: V, S
Casting Time: 1 action
Range: 75 ft.
Effect: Four summoned azers
Duration: 20 rounds (D)
Saving Throw: None
Spell Resistance: No
To Develop: 756,000 gp; 16 days; 30,240 XP. Seed: summon (DC 14). Factors: 1-action (+20 DC), summon 4 (x4). Mitigating factor: burn 5,200* XP (-52).
The summoned azers attack in concert, dealing anything with fire resistance 4+ and AC 23+ an average of 1.1 points of combined damage per round. Creatures with AC of 5 or less without fire resistance take an average of 24.7 damage. They cannot penetrate DR.
* If the mitigating factor is added before the multiplication, instead burn 1,300 XP.