In the new playtest they stopped hinting at it and explicitly stated that you can choose different feats and customize a specialty to your tastes. Doesn't that resolve that issue?
Well, yes and no. I mean, it's good that there's (hopefully) going to be rules support for feats being interchangable and people can run feat games.
But this is an issue I think is one of the biggest weaknesses of 3rd and Pathfinder. One of the only reasons I'd consider switching is if they could offer a better framework for character building and customization.
If the best they can offer is as bad as Pathfinder, I'll just keep playing Pathfinder. They need to offer something better.
For what it's worth, I think they realized that and that Specializations are an attempt to provide that framework. I just think the cure is worse than the disease.
Gadget said:
Previous editions had the problem of "analysis paralysis" where players dithered endlessly over the many (hundreds) feats out there to make the ultimate build and squeeze every last ounce out it. This way you can take a general character concept and add it at character creation and be done. Of course, they've explicitly said that you can go back to the old way and cherry pick your feats as you go, so its all the same.
Agreed on the analysis paralysis. I'm certainly not trying to hoist the "3e rules 5e drools" banner here. I think 3rd suffered a lot under the weight of feats.
I'm just in kind of a hard spot, because I think that attributes, race, class, subclass, and background are plenty of customization at first level. But I also want increased customization and (small-s) specialization as the character finds their place in the world.
Next doesn't look poised to provide that, which is a shame, because that's what bringing together the oldschool (character creation isn't a giant slog) and newschool (wooo customization!) means to me. They're not
that far off, though, so we shall see
Gadget said:
Point taken about making the choice a character creation rather than letting your PC grow more organically, but I would be surprised if some form of retraining at level up did not appear in the final rules to allow for switching out previous choices.
That would be nice. I've allowed players to do that since back in 2nd, but they always feel weird about it. It'd be nice to have that written down like (I believe) 4th did.
Cheers!
Kinak