If you are the howitzer then Empower is vital.
One thing I was noticing at one point in my Feat selection was that the PC was loading up on Feats that caused him to bump up his spell level by +2...it was getting silly. With a level of Ftr and a +1LA, its going to take a while before he even gets 2nd level spells.
Thematically, the primary Feats the PC needs are ESub:Electricity & Born of 3 Thunders- both of which, fortunately, don't require a level bump. However, I still need to find a Metamagic feat that works for the PC that also doesn't have an "any other Metamagic feat" prereq somewhere in there.
Which is why I haven't eliminated EmpSpell...yet.
Also I noticed you want to take Melf's, but I would suggest Scorching Ray instead since the Orb spells do better than Melf's.
Melf's major appeal is that it does continuing damage, hurting Target A while I can turn my attention to Target B. That could come in handy against enemy spellcasters.
One thing I'm trying to do is get at least 1 spell from each of the various elemental damage types, so that I can have a little fun with the ESub:Electricity and Sculpt Spell Feats, while still having some flexibility. Melf's is also one of the few Acid spells available.
Practiced Spellcaster would also serve you well. I'd drop SF: Concentration for that one. It's nice to get a high conc score but once you hit mid range you shouldn't have a lot of trouble casting defensively.
Ok...then SF: Concentration is gone...but with only 2 non-spellcasting class levels and a +1LA, he wouldn't get full use out of Practiced Spellcaster. He'd be close, but I'm a bit of a stickler on things like that. That's part of why I dropped almost all the stuff that synergized with ranged touch attacks.
So at this point, I think I'll keep the EmpSpell but sub out SF:Con for Transdimensional.
If you are going to use any of the swift melee spells (Blades of Fire, Critical Strike, etc) they don't provoke AOO's anyways.
I don't recognize those. Where are they from?
Going just by spell name, I'm not sure I'd want Critical Strike- I'm looking for attack spells that DO damage, not enhance it.
I'm not sure what you mean about Battle Caster. A Chain Shirt still has significant SF.
While my DM didn't permit me to run a Warmage, he gave my Sorcerer the ability to cast without ASF in Light Armor- as well as Monkey Grip (or Powerful build- he hasn't decided which yet)- in place of a familiar.
Thus, Battle Caster is useable by the PC, but all of the Medium Armors have lower dex mods than his current dex. So instead of burning the Feat, I'm going to use some of my cash on a mithril breastplate- if mithril exists in his campaign. Otherwise, it will be a MW chain shirt.
Also as an FYI, you described Split Ray as doubling the # of rays. In fact it only adds 1 extra ray. I know you're not taking it but it could come up one day.
Thanks-I'd probably not have made that mistake if my DM would pony up some money and buy his own doggone books as opposed to borrowing mine for a month+!
