I have a player in my current game, who is also one of my two best friends.
He is a rules junky which is fine, except he almost never accepts my interpretation of rules (even when the rest of the group do). This has always been fine, cos I just pick on a one by one basis whether to over rule him as DM (and accept the sulking) or back down. That doesn't cause too many problems.
The problem is. I am running a Forgotten Realms campaign, and I know FR VERY well. I have read a LARGE number of the novels and source books, and so has one of the other players. This one player has read a few, and we have lent him more, but his knowledge is not as great as ours.
He has now though begun to argue FR points with me. Such as:
But I'm an Elf, why don't I know where Evereska is.
His implication being that all elves know exactly where evereska is. Granted he was born in Silverymoon (not a million miles away) and is now on the southern tip of The Anauroch desert, having been in Cormyr for 2 years. But I don't think he knows where it is, in the same way as without a map or road signs I wouldn't be able to find Paris on horse back.
When I explained this he went off on one, about "so what about Evermeet then, do I know where that is?" I was tempted to tell him he had just discovered the way to Arvandor, but I'm nicer than that. Luckily the other player helped me distract him away onto another subject, but I can see this being a problem the more books we lend him (he's just finished the return of the Archwizards which centres on Evereska).
He's now reading Elminster in Hell and my next campaign is going to be an evil campaign. I see bad things on the horizon.
Does anyone know of tactful ways to tell my one of my best friends that he is a jumped up, up tight rules junky with an inflated opinion of his own knowledge of the campaign world, without sounding like I'm an ignorant opinionated control freak with no interest in Player enjoyment?
He is a rules junky which is fine, except he almost never accepts my interpretation of rules (even when the rest of the group do). This has always been fine, cos I just pick on a one by one basis whether to over rule him as DM (and accept the sulking) or back down. That doesn't cause too many problems.
The problem is. I am running a Forgotten Realms campaign, and I know FR VERY well. I have read a LARGE number of the novels and source books, and so has one of the other players. This one player has read a few, and we have lent him more, but his knowledge is not as great as ours.
He has now though begun to argue FR points with me. Such as:
But I'm an Elf, why don't I know where Evereska is.
His implication being that all elves know exactly where evereska is. Granted he was born in Silverymoon (not a million miles away) and is now on the southern tip of The Anauroch desert, having been in Cormyr for 2 years. But I don't think he knows where it is, in the same way as without a map or road signs I wouldn't be able to find Paris on horse back.
When I explained this he went off on one, about "so what about Evermeet then, do I know where that is?" I was tempted to tell him he had just discovered the way to Arvandor, but I'm nicer than that. Luckily the other player helped me distract him away onto another subject, but I can see this being a problem the more books we lend him (he's just finished the return of the Archwizards which centres on Evereska).
He's now reading Elminster in Hell and my next campaign is going to be an evil campaign. I see bad things on the horizon.
Does anyone know of tactful ways to tell my one of my best friends that he is a jumped up, up tight rules junky with an inflated opinion of his own knowledge of the campaign world, without sounding like I'm an ignorant opinionated control freak with no interest in Player enjoyment?