robconley
Hero
The term railroad is overloaded in this context. What makes a railroad a railroad is the unwillingness to allow players to make other choices even when it is plausible to do so. Whether this is a "bad" thing or not depends on what the group wants to do. Traditionally it has been viewed as negative as a result of a referee's whims. However, there are positive circumstances where it is fine because of what the group wants out of the campaign. For example, a campaign where the players are the crew of a Starfleet vessel. They could desert, resign and do something else in the Star Trek Universe but out of the game, the group agrees that the focus is on being a crew of a Starfleet vessel.
A situation where the only plausible approach is to play it out as a linear series of events is not a railroad. It is just how things work out for that situation. Groups involved with undertaking missions for an organization or a patron will often be involved in situations like this.
A situation where the only plausible approach is to play it out as a linear series of events is not a railroad. It is just how things work out for that situation. Groups involved with undertaking missions for an organization or a patron will often be involved in situations like this.