Spidermanvos
First Post
I have a question about my char build. Im looking for suggestions and comment about my lvl 6 cleric. I'm not sure where i would post his stats. So i'm starting it here and if there is a thread allready please let me know.
Gardian, level 6
Dwarf, Cleric
Build: Shielding Cleric
Background: Detective (Detective Benefit)
FINAL ABILITY SCORES
Str 11, Con 18, Dex 10, Int 8, Wis 20, Cha 19.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 10, Int 8, Wis 17, Cha 18.
AC: 20 Fort: 18 Reflex: 14 Will: 21
HP: 55 Surges: 11 Surge Value: 13
TRAINED SKILLS
Religion +7, Insight +14, Perception +19, Heal +13
UNTRAINED SKILLS
Acrobatics +2, Arcana +2, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +8, History +2, Intimidate +7, Nature +8, Stealth +2, Streetwise +7, Thievery +2, Athletics +2
FEATS
Cleric: Ritual Caster
Level 1: Pacifist Healer
Level 2: Restful Healing
Level 4: Pupil of the All-Father
Level 6: Skill Focus (Perception)
POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Gaze of Defiance
Cleric at-will 1: Astral Seal
Cleric encounter 1: Prophetic Guidance
Cleric daily 1: Beacon of Hope
Cleric utility 2: Healer's Gift
Cleric encounter 3: Lost Love
Cleric daily 5: Consecrated Ground
Cleric utility 6: Cure Serious Wounds
ITEMS
Adventurer's Kit, Morningstar, Symbol of Battle +1, Wavestrider Boots (heroic tier), Healer's Brooch +1, Bag of Holding (heroic tier), Chainmail of Exploits +1, Cannith Goggles (heroic tier)
RITUALS
Gentle Repose, Tenser's Floating Disk, Eye of Alarm, Enchant Magic Item, Make Whole
The armor will hold my healing word encounter.
Gardian, level 6
Dwarf, Cleric
Build: Shielding Cleric
Background: Detective (Detective Benefit)
FINAL ABILITY SCORES
Str 11, Con 18, Dex 10, Int 8, Wis 20, Cha 19.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 10, Int 8, Wis 17, Cha 18.
AC: 20 Fort: 18 Reflex: 14 Will: 21
HP: 55 Surges: 11 Surge Value: 13
TRAINED SKILLS
Religion +7, Insight +14, Perception +19, Heal +13
UNTRAINED SKILLS
Acrobatics +2, Arcana +2, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +8, History +2, Intimidate +7, Nature +8, Stealth +2, Streetwise +7, Thievery +2, Athletics +2
FEATS
Cleric: Ritual Caster
Level 1: Pacifist Healer
Level 2: Restful Healing
Level 4: Pupil of the All-Father
Level 6: Skill Focus (Perception)
POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Gaze of Defiance
Cleric at-will 1: Astral Seal
Cleric encounter 1: Prophetic Guidance
Cleric daily 1: Beacon of Hope
Cleric utility 2: Healer's Gift
Cleric encounter 3: Lost Love
Cleric daily 5: Consecrated Ground
Cleric utility 6: Cure Serious Wounds
ITEMS
Adventurer's Kit, Morningstar, Symbol of Battle +1, Wavestrider Boots (heroic tier), Healer's Brooch +1, Bag of Holding (heroic tier), Chainmail of Exploits +1, Cannith Goggles (heroic tier)
RITUALS
Gentle Repose, Tenser's Floating Disk, Eye of Alarm, Enchant Magic Item, Make Whole
The armor will hold my healing word encounter.