Ghost Mushrooms
Rotting Utopia
Bear Necessities
Armored Lizard
Rootless Tree
Broken Angel
This one is a good one for Dogs in the Vineyard so here is what Town prep might look like under these directives:
PCs
* Brother Elijah
Trait: My pa said I came out of ma twice the size I should have and with huge paws for hands. If I get into a tussle I've always got the Bear Necessities he used to joke (2d6).
Relationship: That is before some scoundrels from the east killed him in cold blood over a game of cards. I don't suffer eastern scoundrels well (1d8).
Relationship: My mother had to peddle flesh so I wouldn't starve. The Lord of Life says that's bad. I guess he took her for it. I'm so sorry mama (2d4).
* Sister Rootless Tree
Relationship: My mother was of the Mountain People. She was a wanderer and a healer. I took her namesake as I took her life in birth. In my service as a Dog I hope to honor it (1d4).
Belongings: My mother's medicine pouch (1d8).
Belongings: My father's Colt Dragoon from service (1d4, 1d8).
Town/Sitch
Palestone is Bridal Falls sister across a field of low slung buttes. It was once a little slice of Faith and utopia. It is rotting.
The government and people of the east bring strange words, fetishes, practices. Familiar Sin.
Florida Man's spectacle of a giant armored lizard maimed a child. The infection that's settled in is nearly claiming her. The man won't make amends of his own and the barrister is too frightened of the beast to prosecute. Who heard of such things? Injustice. Seems like Deceit on behalf of the barrister too...but I ain't that well versed in the nuance of The Faith.
The city folk bring the pestilential Ghost Mushroom. The peddlers promise secret visions of the other side and speaking in languages not of man but of the angels themselves? Apostasy and False Doctrine. And it reeks of Sorcery.
Someone's taking matters into their own hands. A hotel's seen three alleged working women killed something awful in their rooms these last weeks. A broken angel statuette sitting in front of the room door as an omen. Like a gargoyle from the old tales. Only Dogs are commissioned to root out Sin and mete out justice. Violence and False Priesthood. I think that inn keep needs a talking too as well on account of Wordliness at the very least.
NPCs (I'm not carving them out in full...just a hair...you flesh them out during play as needed)
* FLORIDA MAN
Stats - Acuity 4d6, Heart 3d6, Body 4d6, Will 4d6
Traits - 2d4 (Stubborn as a Mule), 1d10 (Smarter than He Looks), 1d10, 1d4
Relationships - 2d6, 1d4, 1d6 (Blood)
Belongings - 2d8 + 1d4 (Huge, Scary Gator)
* BROTHER FENWICK THE BARRISTER
Stats - Acuity 4d6, Heart 2d6, Body 3d6, Will 3d6
Traits - 1d6, 2d10 (Always Reframe the Argument), 1d10, 1d4 (Shrink from Physical Challenge)
Relationships - 2d6, 1d10 (Connected), 1d6 (Blood)
* SHROOM PEDDLAR
Stats - Acuity 3d6, Heart 4d6, Body 4d6, Will 4d6
Traits - 1d6, 2d4 (Charlatan), 1d10, 1d4
Relationships - 3d6, 1d4, 1d6 (Blood)
Belongings - 2d8 (Pouch of Stuff Like Rootless Tree)
* SISTER ROSA (INN KEEP)
Stats - Acuity 5d6, Heart 5d6, Body 4d6, Will 3d6
Traits - 1d6, 2d4 (Short Fuse), 1d10 (Proper), 1d4
Relationships - 3d8 (Govt Protection), 1d4, 1d6 (Blood)
Belongings - 2d6 (Sturdy and Well-Kept Logbook)
* SERIAL KILLER? RETIRED DOG?
Stats - Acuity 6d6, Heart 5d6, Body 5d6, Will 4d6
Traits - 2d6, 2d10, 2d4, 1d4
Relationships - 1d6, 2d4, 1d6 (Blood)
That's pretty much Dogs. Come up with Sins and Sitch that interact with your PCs' thematic portfolio (and the general premise of play). Roll up and lightly sketch out some NPCs in broad brush strokes. Sort out their extra dicepool later as needed. Provoke with situation/NPCs, escalate, reflect on the calamity and revelations that resulted from the various collisions of play.