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Not With a Bang, I: Its Own Reward

Nojin braces up against the wall, covering Grinder and showing inrcredible poise for not running blindly down the hallway. He waits for the goblins to get within 20 feet and then lunges at them vigorously slashing with one end of his urgrosh at a front goblin and spinning the weapon to impale the next in line.
 

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OOC: Once again, my apologies. Rest assured I am still here :) Manzanita--yep, it's my wedding, and it's this Saturday. And then two weeks later we close on a house. Ack!

And after that I'll be here more often :)

Just to remind y'all--you're in a ten-foot-wide corridor. That means only two melee attackers will have any effect (unless some of you move further along the corridor) and at most two ranged attackers behind them. (At -2 because of cover). Right now I have people arranged as:

Code:
     Gob Gob
         Gob

-40ft-

     Noj Grl
     Grn Nyl
Hall Bar Brv

With Tuli and Arkan still inside the room a bit down the left-side hallway. Brevin, you're behind Nylarra because of initiative only. :)


The group rapidly positions themselves, with Arkan hanging back to drink her potion, and Tuli holding off, waiting for an opportunity to really deal damage. Nojin and Grunlor stand themselves at the head of the line, guarding Grinder as he takes a shot with his crossbow, which whizzes by the goblins.

Nojin and Grunlor seem to be waiting for the goblins to charge, but each of them looses a loaded light crossbow, and they fire on the two lead dwarves. The bolt from one goes wild, curving away into the wall. The other two, however, home in, one on each of the lead dwarves. The first bolt digs its way into Nojin's arm, barely getting through his armor; the second pierces Grunlor's armor near his spleen, causing him to grunt in pain.

OOC: Mechanics:

Grinder: attack roll 9+1-2 (cov) = 8 miss
Arkan: CLW roll 5+1 = 6 pts healed
Goblin 1: attack roll nat 1
Goblin 2: attack roll 12+? = hit; damage roll 3 (against Nojin)
Goblin 3: attack roll 16+?-2 = hit; damage roll 6 (against Grunlor)

Your move :)
 

Grinder briefly ponders his spell selection, but decides that his crossbow is more likely to accomplish something useful for the moment. He reloads and fires again at the lead goblin.
 

"Curse these narrow corridors!" Baril shouts when he realizes there's nothing he can do to help the dwarves from the back row holding a lantern and a rapier.

The bard is ready to advance further if the front row so chooses or retreat back to the room for cover.
 

With a roar of pain from the bolt in his arm Nojin charges ahead to the group of goblins. Getting close to one he takes the axe head of his urgrosh and gives a mighty swing towards its side.


OOC: nitty gritty details, if possible I want to be chargeing at the lead goblin but in a position where I threaten the goblin in the second row so he can't fire the crossbow without an AOO.
 

Nojin runs at the goblins, taking a gigantic swing at the one directly in front of him--and nearly severing its arm as he does so. The goblin falls to the ground, limp, as Nojin turns to threaten the other two goblins.

I have no actions yet from Grunlor; this message is serving as a one-day notice, after which I'll NPC those who haven't responded. :)

Zerth: If Baril wishes, he can squeeze past the front rows without too much difficulty.

Mechanics:

Nojin: Attack roll 19+5+2 (chg) = 26 hit; damage roll 5+4 = 9
 


Brevin tries to follow Baril forward. If he can get close enough to a goblin to actually take a swing at it with his mace, he will. Otherwise, he will stand by ready to try to heal anyone who might need it.
 

Grunlor will try to move up to the front line. [As he would in almost any situation where combat was likely or ongoing]. If he can, he will attack the largest threat available.
 

Grunlor charges the goblin nearest him, rushing forward with his axe drawn. He takes a mighty swing, but the goblin skitters out of the way, causing the blow to miss.

Baril moves up to between Grunlor and Nojin, rapier and light at the ready. Grinder reloads his crossbow and shoots another bolt in the direction of goblins. The bolt curves a bit around Grunlor and strikes true, knocking the further goblin in the chest and dropping him to the ground.

Meanwhile, Tuli and Arkan rush out of the smaller room to see what the commotion is, and Brevin jingles his way toward Nojin, who is bleeding quite a bit.

The remaining goblin, seeing that his chances are rather poor, gives an ear-splitting shout, and turns to run away. Nojin slashes at him as he moves, missing; Baril shoves his rapier into the goblin's back, though, cutting the scream short as it turns into a gurgle, and the goblin falls.

As the goblin dies and becomes silent, those of you nearest the goblins can hear some shouting further down the corridor, but it's impossible to make out any of the language.

Mechanics:

Grunlor: attack roll 7+4 = 11 miss.
Grinder [NPC'd]: attack roll 16+1-2(cvr)=15 hit; damage roll 7.
Nojin [AOO]: attack roll 7+5 = 12 miss.
Baril [AOO]: attack roll 17+1 = 18 hit; damage roll 4+1 = 5.

Arkan, Tuli, and Brevin also NPC'd.

Current positions:

Code:
     Crp Crp
     Noj Crp
     Bar Grl

     Brv





     Grd Nyl
Hall Tul Ark

(Crp: corpses; Grd: Grinder; Grl: Grunlor)
 

Into the Woods

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