Not With a Bang, II: Life and Undeath Situation

Grinder will continue to catch up with Keros and then follow along to find Calemon.


[ooc - I will be on vacation and away from the boards until Feb. 1. Feel free to NPC Grinder as needed.]
 

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Grunlor trails along, not wanting to loose track of the real gem. Nor does he entirely trust (or understand) Selene.
 


Selene ducks through and around the few townspeople who are on the streets--but you realize that being followed is probably the least of your worries. You don't see any further undead, but the fear in those you see is almost palpable. It's obvious these people have never seen such abominations, and are, frankly, quite afraid.

After fifteen minutes or so, you come to a non-descript door on a non-descript warehouse in the docks district. Selene raps twice, then three more times. A small hole in the door opens. "Wut's the password?" asks a voice on the other side of the door.

"Theah's no password, Radivan, sweetie, and me'n my friends heah have a shiny trinket Calemon'll want to see."

The small opening closes, and the door opens. Behind the door is the last person you'd think to find in an organization that prides itself on sneakiness: A very large half-orc with a menacing stare. "You have the gem?"

"These heah people had the nerve to try'n steal it, but we was too quick for'm. Also, they'd no idea about Melian. And if Melian's nat gonna take da bait, theah's no reason to keep it in da open."

Radivan nods at the group of you, but bars the way--not difficult, considering his bulk. "Let's see the gem."
 

Arkan

"Our instructions were to deliver it to Calemon. I'd prefer to see him. Arnis said he might have other information for us, too."
 


OOC: Argent, Manzanita's character is a she. :) By the way, did I do all right with the accent? I shouldn't have to speak for you much more.

Radivan eyes each of you in turn, then says, "Very well." He whistles, and a rather speedy human appears. "Take these ladies and gentlemen to see Calemon. If they draw a weapon, make sure everyone knows about it." He turns to Selene. "No offense, I'm sure you understand."

"Don' mention it."

The lanky human--his name, you learn, is Bill, and you also learn about how excited he is to be part of the Irregulars, his favorite sort of flowers, his thoughts on the undead outside, the economics of the time, and the slow collapse of feudalism in favor of a city-dwelling bourgeoisie--leads you rapidly through what seem like a nearly infinite number of corridors, most of which, the dwarves have already noticed, are below ground. If the Alten's Rock outpost is this large, the Colinna station must be huge.

Finally, you reach what can only be an office door. "This is Calemon's office," says Bill, who raps lightly on the door. "Mr. Calemon, some people to see you."

Bill scurries away as the door opens. The first thing you notice is the office itself: spacious, clean, and solid, it looks like it could withstand an earthquake, and possibly had already done so at some point. When you finally look down a bit, you notice Calemon himself, a wizened gnome of perhaps two hundred fifty years. He leans on a staff that appears to be made of pure darkwood, and looks through gold-rimmed spectacles into your eyes, with fierce intensity. His voice is somewhat high-pitched when he finally speaks. "Well? What have you come to me for? Speak!"
 

Baril is impressed by the Irregulars establishment as they make way through the many corridors. Now this is what I call underground activity.

As the party enters Calemon's office Baril studies the gnome briefly before speaking, "Greetings, sir. These are hard times for Alten's Rock and you must be busy so I'll go straight to the point, if you don't mind. We've been hired by Arnis to deliver a certain valuable gem here. A very important gem, indeed. It mustn't ever fall to wrong hands, namely the necromancer Melian."
 

Grunlor looks over the office, impressed with the organization. He also casts a seaching glance at Camelon trying to judge the gnome's character. [OOC: Detect Evil]
 

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