RichGreen
Adventurer
Hi,
Did some work on the rat-infestation adventure today, putting together some 4e encounters for the first time. The adventure is planned for 1st-level PCs so there's actually quite a limited set of monsters to choose from and I really didn't want to feature any kobolds for this as they play such a big role in Keep on the Shadowfell.
The first encounter is outside the Black Dolphin's Wake and gives the PCs a chance to try out 4e combat against some dockside thugs (human bandits, human rabble and a halfling thief). Once they get down in the tunnels beneath the tavern they run into:
Encounter 1:
2 rat swarms
2 dire rats
Encounter 2:
3 rat-things (giant rat minions but with human faces)
1 rat-thing hexer (as above, using stats for goblin hexer)
Encounter 3, takes place in the main sewer tunnels:
2 wererats with crossbows
1 visejaw crocodile (how could I resist having a crocodile in the sewers? I couldn't!)
5 rat-thing minions
Encounter 4:
2 cavern chokers
Encounter 5:
The daeva statue
2 wererats with crossbows
2 zombie brutes
3 zombie rotters
Here are the stats for the 3' high now six-armed evil idol brought back by Mikulas from the Pillars of Heaven:
Hidimba, Daeva Statue
Level 4 Controller, 175xp
Initiative +0, Perception +12
AC 20
HP 60 Bloodied 30
Immune disease, petrification, poison
Speed 0
Enslave (standard, recharge
) Charm
Ranged 5; +6 vs Will; the target is dominated (save ends). Hidimba can only enslave one creature at a time.
Alignment Chaotic Evil
I only really did the bare minimum stats for the idol as it's not really a monster. The Enslave power is a weakened version of the mind flayer's; apart from that it has no attacks and the PCs just need to smash it. I toned down the attacks bonus for the Enslave power; it should be +8 according to the DMG but I think that might be too much.
What do you think?
Cheers
Richard
Did some work on the rat-infestation adventure today, putting together some 4e encounters for the first time. The adventure is planned for 1st-level PCs so there's actually quite a limited set of monsters to choose from and I really didn't want to feature any kobolds for this as they play such a big role in Keep on the Shadowfell.
The first encounter is outside the Black Dolphin's Wake and gives the PCs a chance to try out 4e combat against some dockside thugs (human bandits, human rabble and a halfling thief). Once they get down in the tunnels beneath the tavern they run into:
Encounter 1:
2 rat swarms
2 dire rats
Encounter 2:
3 rat-things (giant rat minions but with human faces)
1 rat-thing hexer (as above, using stats for goblin hexer)
Encounter 3, takes place in the main sewer tunnels:
2 wererats with crossbows
1 visejaw crocodile (how could I resist having a crocodile in the sewers? I couldn't!)
5 rat-thing minions
Encounter 4:
2 cavern chokers
Encounter 5:
The daeva statue
2 wererats with crossbows
2 zombie brutes
3 zombie rotters
Here are the stats for the 3' high now six-armed evil idol brought back by Mikulas from the Pillars of Heaven:
Hidimba, Daeva Statue
Level 4 Controller, 175xp
Initiative +0, Perception +12
AC 20
HP 60 Bloodied 30
Immune disease, petrification, poison
Speed 0
Enslave (standard, recharge


Ranged 5; +6 vs Will; the target is dominated (save ends). Hidimba can only enslave one creature at a time.
Alignment Chaotic Evil
I only really did the bare minimum stats for the idol as it's not really a monster. The Enslave power is a weakened version of the mind flayer's; apart from that it has no attacks and the PCs just need to smash it. I toned down the attacks bonus for the Enslave power; it should be +8 according to the DMG but I think that might be too much.
What do you think?
Cheers
Richard
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