RichGreen
Adventurer
Session #4
Hi,
We played our fourth session on Monday - the first part of the adventure featuring the investigation into the murder of Ashna. Here's what happened:
14th Maius
El’em makes a 5gp donation to Brother Jerome’s chapel of Pelor and mission in the slums. Krivinn and Ella visit the witch Jagadamba and buy potions of healing. Ella pays her 5gp for a consultation in which she learns that the evil statue they smashed represented a daeva called Hidimba.
16th Maius
The PCs chat to Mangesh in the Fat Grouper about his leaky boat but their conversation is interrupted when they spot a fisherman pulling the body of a child out of the water. The fisherman takes the body to the Water Boys houseboat; the PCs follow along and soon find out the dead child is Ashna. Ella examines the corpse – she’s been strangled – the mark of the thuggee! They are allowed to look through Ashna’s meagre belongings which include a charcoal sketch of a pelican and a greenstone carving of a hippo which Krivinn buys from Girish. The party also learns that something was troubling Ashna in the days leading up to her death. Girish offers 300 gp in Water Boys loot if the PCs can track down her killer.
Ella and Krivinn go to see Jagadamba again to ask about the thuggee while El’em and Sorgrim the Stiff track down the building near the Black Dolphin’s Wake which has a painting of a pelican on the wall. For a minute Sorgrim thinks they are being watched but the feeling passes. After they scout around the house, El’em heads back to Flotsam to get the other two while Sorgrim stakes out the building.
As El’em, Krivinn and Ella head through a market to find Sorgrim, the PCs are ambushed by a gang of nine thuggee armed with war picks, daggers and strangle cords. Ella is strangled while El’em casts flaming sphere which he uses to attack the thuggee with the unfortunate side effect of setting fire to some of the tents. Krivinn is in the thick of the action as two other thuggee move in to attack Sorgrim. The halfling manages to leap over their heads but falls victim to their coordinated attacks and goes unconscious. Brave Ella kills the leader with her bow, then heads past the burning tents to try and save the rogue. The two thuggee try to finish Sorgrim off, then run away but the halfling survives. The PCs get rid of the others and make themselves scarce before the City Watch arrive.
The PCs break into the pelican building; Ella sets off the pendulum trap but is able to dive out of the way unharmed. Inside the party finds a cryptic note and signs that prisoners have been kept here. A trapdoor leads down into the Hidden Quarter. El’em casts light on a goblet tied to a piece of cord and the PCs head down the slimy stone steps. At the bottom there are two sets of tracks, heading south and north-east. Led by Ella, the PCs follow the southern tracks made by a group of men and a cart. As the party comes round a corner, they run into two dark creepers and their shadowhunter bat allies. El’em attacks with thunderwave, blinding the monsters, but one of the dark ones kills the unlucky Sorgrim. The PCs slay both bats and one ‘creeper; the second one escapes.
Any comments?
Richard
Hi,
We played our fourth session on Monday - the first part of the adventure featuring the investigation into the murder of Ashna. Here's what happened:
14th Maius
El’em makes a 5gp donation to Brother Jerome’s chapel of Pelor and mission in the slums. Krivinn and Ella visit the witch Jagadamba and buy potions of healing. Ella pays her 5gp for a consultation in which she learns that the evil statue they smashed represented a daeva called Hidimba.
16th Maius
The PCs chat to Mangesh in the Fat Grouper about his leaky boat but their conversation is interrupted when they spot a fisherman pulling the body of a child out of the water. The fisherman takes the body to the Water Boys houseboat; the PCs follow along and soon find out the dead child is Ashna. Ella examines the corpse – she’s been strangled – the mark of the thuggee! They are allowed to look through Ashna’s meagre belongings which include a charcoal sketch of a pelican and a greenstone carving of a hippo which Krivinn buys from Girish. The party also learns that something was troubling Ashna in the days leading up to her death. Girish offers 300 gp in Water Boys loot if the PCs can track down her killer.
Ella and Krivinn go to see Jagadamba again to ask about the thuggee while El’em and Sorgrim the Stiff track down the building near the Black Dolphin’s Wake which has a painting of a pelican on the wall. For a minute Sorgrim thinks they are being watched but the feeling passes. After they scout around the house, El’em heads back to Flotsam to get the other two while Sorgrim stakes out the building.
As El’em, Krivinn and Ella head through a market to find Sorgrim, the PCs are ambushed by a gang of nine thuggee armed with war picks, daggers and strangle cords. Ella is strangled while El’em casts flaming sphere which he uses to attack the thuggee with the unfortunate side effect of setting fire to some of the tents. Krivinn is in the thick of the action as two other thuggee move in to attack Sorgrim. The halfling manages to leap over their heads but falls victim to their coordinated attacks and goes unconscious. Brave Ella kills the leader with her bow, then heads past the burning tents to try and save the rogue. The two thuggee try to finish Sorgrim off, then run away but the halfling survives. The PCs get rid of the others and make themselves scarce before the City Watch arrive.
The PCs break into the pelican building; Ella sets off the pendulum trap but is able to dive out of the way unharmed. Inside the party finds a cryptic note and signs that prisoners have been kept here. A trapdoor leads down into the Hidden Quarter. El’em casts light on a goblet tied to a piece of cord and the PCs head down the slimy stone steps. At the bottom there are two sets of tracks, heading south and north-east. Led by Ella, the PCs follow the southern tracks made by a group of men and a cart. As the party comes round a corner, they run into two dark creepers and their shadowhunter bat allies. El’em attacks with thunderwave, blinding the monsters, but one of the dark ones kills the unlucky Sorgrim. The PCs slay both bats and one ‘creeper; the second one escapes.
Any comments?
Richard
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