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Notes for a New Campaign City, Parsantium


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Session #14

Hi,

Here's what happened in our game on Monday night, first session for about a month due to holidays, bank holidays etc. This session took our brave heroes outside the city where they ran into the Hunting Bugbears from Open Design's Wrath of the River King and entered the forest ruins of Gopura. A new PC, Margarita the watersoul genasi warlord, was also introduced. Looking back on it now, Orthas should have sent Krivinn packing and penniless.....


20th Maius
While some of the PCs spend the day shopping for magic items in the Mercantile Quarter, Krivinn heads over the bridge to the Imperial Quarter to visit the Celestial Bastion, the temple of Bahamut in the Grand Ward. Here, he apologises to Orthas, the soylana (master) of the Platinum Knights, for not paying his respects sooner, and presents him with the “Orcus rod” (confiscated from Sharden) and a +1 bastard sword, tripping over his words as he does so. Orthas rewards Krivinn with 100 gp for handing in the rod to be safely locked away or destroyed but isn’t forthcoming with the other 200 gp the dragonborn was looking for. He tells the paladin to come back to the temple when he’s finished questing and is ready to join the Order.
Stay a second night at the Jacinth Harp inn in Aymara Sabban, Maker’s Ward.

21st Maius
Ella, Gong and Krivinn meet Sreedhar at the Seven Chalices Caravanserai near the Camel Gate. The scholar has bought himself a donkey to ride on but has no camping equipment and neither do the PCs. While Gong and Krivinn buy tents and another donkey, a female watersoul genasi approaches Ella and confesses that she is the real culprit behind the sabotage to Mangesh’s houseboat rather than the nail-stealer. Driven out of Flotsam by the furious Mangesh and his friends, she came to find the PCs here. Ella decides it’s better Margarita comes along with the party so she can keep an eye on her. Before leaving Parsantium, she sends an errand boy to Flotsam with a note to Mangesh explaining she had no part in the genasi’s actions.
Set off for the Feyshore Forest with Sreedhar, passing through farmland on the outskirts of the city.

22nd Maius
Towards the end of the day, the PCs reach the edge of the forest. Here, they are attacked by seven irritating mossy-coloured forest imps which dive bomb the party. As the PCs fight back, arrows fly out of the trees on the south side of the road, fired by three bugbear hunters hiding in the undergrowth. Sreedhar flees down the trail but Krivinn advances on their positions, but blunders straight into a net trap – fortunately he’s able to escape fairly easily. Margarita also moves into melee, using swiftcurrent to get up the ridge where the bugbears are positioned without hassle. Gong dodges a second trap and the PCs are able to finish off imps and bugbears in a hard fought battle.

23rd Maius
The PCs reach the ruins of Gopura and head through the Elephant Gate into the city. On the other side of the walls, they are attacked by two harpies and four goblins. The harpies use their alluring songs to pull the PCs towards them so they can be attacked with their sharp claws, and their deadly screeches which blast the party with thunder and dazing them. The goblin skullcleaver goes into melee with Krivinn while the warriors throw javelins and the sharpshooter fire arrows from behind the party. Eventually, the PCs take down the harpies and three of the goblins but the archer manages to flee into the trees. Plunder the harpies’ nest.

Comments?

Cheers


Richard
 

Session 15

Hi,

Here's what happened in Monday night's session. Suspicious of the monkey-covered temple, the players went in a different direction so I haven't got to run the monkey chase skill challenge yet :(. It was a fun session nonetheless with the grell and two gricks proving very challenging for six 3rd-4th level PCs.

23rd Maius
The party are joined by Sharden and El’em. Sreedhar gives an impromptu lecture on Vrishabha, Srivasta and the early history of Parsantium, then the PCs head through the narrow archway through the walls ahead in single file. Ahead are three stupas, and to the left a temple covered in monkeys and another structure that resembles a chariot. Fearing the monkeys, the party decide to head to the right, towards a series of four rathas (shrines). Krivinn and El’em head into the first ratha, dedicated to the goddess Durga, and search among the debris inside, finding a peridot but no secret doors.

Next, the PCs head into the second ratha, dedicated to Agni (god of fire). Inside the garhabgriha, the statue of the god is missing – a dark pit is in its place. As Krivinn enters the inner sanctum, a grell flies up out of the pit and strikes the paladin with its poisonous tentacles. Meanwhile, two gricks appear to attack Gong and Margarita. El’em, Ella and Sharden attack the aberrations at range as the gricks move to flank Gong and Margarita and the grell grabs Krivinn, stuns him, and then drops him down the shaft. Margarita goes unconscious under attack from the gricks as Sharden sets one on fire and Ella shoots at them with her bow. El’em goes to help Krivinn who is climbing up the pit but also gets grabbed by the grell and also ends up being dropped down there, unconscious on -13hp. Sharden goes to help but misses. Eventually, El’em uses the gorilla idol he found in Orloch’s lair to heal himself by draining life energy from the grell, killing it. With the two gricks also dead, the PCs decide to take an extended rest in the shrine.

Recovered and rested, the PCs continue east towards the large temple they can see through the trees. Before they can get there, the party are attacked again – this time, by a band of goblins led by a bugbear and a goblin warrior mounted on a carrion crawler. Krivinn challenges the bugbear while El’em pushes the crawler and its rider away from him with thunderwave. Krivinn and the bugbear are both inept in combat and keep missing each other but after a few rounds the PCs are able to finish off their opponents, capturing one goblin warrior who surrenders.

Cheers


Richard
 

Forest Ruins of Gopura & next adventure thoughts

Hi,

I've been finishing off writing the Forest Ruins adventure this afternoon and I think it's looking in pretty good shape.

I've added the sadhu (suggested by Loonook) inside the temple of Shiva - he'll point the PCs in the direction of a long series of carvings which tell the story of the founding of Parsantium and warn of the return of the reincarnated Vrishabha (the rakshasa rajah) as soon as his minions can get him freed from the glacier he's imprisoned in. I toyed with the idea of depicting the PCs in the carvings fighting the rajah but I thought this might be going too far in terms of foreshadowing, and might well derail my plans to run them through Wrath of the River King before they return to the city. I also resisted the urge to have the temple collapse a la Indiana Jones after they'd spoken to the sadhu.

There's a faerie dragon for them to run into who can provide some information and light relief, a young maiden to rescue from a nasty ogre in a big cave (complete with fey tigers and water feature) and a howling hag accompanied by goblins, barghests and bugbears. Hopefully all this will make for some memorable encounters!

After Wrath of the River King, it's back to Parsantium for adventures against the rakshasa-controlled Golden Scimitars and the realization that the criminal underworld has something to do with Vrishabha's potential return. They'll be stuff in the Imperial Quarter too - including a chariot race and a trip to the baths - as well as a performance in the Theatre of Aymara.

Comments?

Cheers


Richard
 


The scarecrows went really well. The paladin felt terrible when he shot two "scarecrows" thinking they were ghouls, and they turned out to be the half-transformed farmfolk...

The party was really kinda sickened by that whole episode, even though I kept the gore down to limits acceptable to a 12 year old.
 

The scarecrows went really well. The paladin felt terrible when he shot two "scarecrows" thinking they were ghouls, and they turned out to be the half-transformed farmfolk...

The party was really kinda sickened by that whole episode, even though I kept the gore down to limits acceptable to a 12 year old.
Sounds like it worked pretty well! I'll definitely use this encounter if I run Scions of Punjar.

Cheers


Richard
 

Session #16

Hi,

Here's what happened in this Monday's game. The first encounter was pretty straight forward but the second one worked out tougher than I expected!


23rd Maius (contd)
As the PCs get ready to move on, Brave Ella spots a movement in the trees. From out of the woods flies a small dragon with iridescent rainbow scales and beautiful butterly wings which flutter so fast that they become a shimmer of multicoloured light. The dragon introduces himself as Ranjeet Wind-Dancer and chats to the party, telling them about Induma the Moon Hag and Turgesh the ogre (who captured a couple of villagers from Riverbend a few days ago). Ella takes a bit of a shine to him, as does Krivinn. Ranjeet agrees to act as lookout while the PCs check out two more rathas – one dedicated to Rudra the Archer, the other to Yama (god of the dead). Neither contain treasure or monsters.

Next the PCs head for the Great Temple to the Solar Gods. Krivinn strides straight up the steps to the front entrance and into the Chamber of Ushas (goddess of the dawn) where a bunch of goblins are ready for them.
Several goblin cutters are wiped out quickly by Sharden and El’em’s prayers and spells and Krivinn and Margarita are able to deal with the barghest savager without too much trouble. However, they have more difficulty with a particularly annoying goblin who throws alchemist’s fire and jars of other stuff at the spellcasters from his backpack, and with the bugbear strangler who manages to grab Krivinn and start throttling him. Ella shoots the big goblin but to her horror, the bugbear swings Krivinn into the path of her arrow!

After searching the chamber and finding nothing of interest apart from the bugbear’s morningstar which Margarita picks up as a second weapon, the party heads through the double doors. Ella checks for traps and listens intently in the corridor beyond, finding and hearing nothing. Krivinn shoves open the doors at the far end which lead into the Chamber of Surya (god of the rising and setting sun). There is nothing in here apart from goblin bedding and vandalised statues of the god so the PCs press on.

At the end of the next corridor are some more double doors behind which Ella can hear voices. Krivinn flings open the doors which lead into the Hall of Savitri (god of the day long sun) and throne room of Induma the Moon Hag. The hag’s court includes a pair of dusk hag archers, a bugbear wardancer, two barghest savagers and a barghest lord. The PCs attack Induma first: Ella uses her splintering shot, bloodying the hag and causing her to teleport away. Unluckily, her minions are not so easy to deal with. The two archers fire at the party from both flanks while the barghest savagers charge into combat and the barghest lord runs round to attack Sharden from the side. Krivinn is soon bloodied and Margarita goes unconscious, is revived, then falls unconscious again under the attacks of the barghests. Sharden sets one on fire with purging flame while El’em casts flaming sphere and moves it around to harry the wolf-like beasts. Then, one barghest turns Krivinn’s righteous smite back on the paladin, seriously wounding him. As the battle continues one of the hag archers makes a run for it as the PCs down plenty of healing potions to keep going. Finally, only the barghest lord remains – after using its life feed to injure the party and heal itself it too flees and the party breathe a collective sigh of relief!

Cheers


Richard
 

Session #17 Temple of the Black Leopard

Hi,

Here's what happened in Monday night's game. I got to reveal who the BBEG will be, using the carvings in a temple in the ruins of Gopura. Probably one more session in the ruins before moving on to Wrath of the River King.

23rd Maius (contd)

Pausing only to loot the room and retrieve the +2 homing bow from the dead hag, the PCs head off to the first ratha they explored to rest for the night and recover from their wounds.

24th Maius

El’em, Brave Ella, Margarita and Krivinn return to the Great Temple. Heading back through the first three chambers, they proceed cautiously through the doors they saw the other archer and the barghest battle lord flee through. At the end of the corridor is another room – the Cosmic Chamber of Order and living quarters of Induma the Moon Hag. Inside, Induma, her coven sister-lover and the barghest are waiting. The PCs attack but are beaten back by Induma’s shriek of pain and the barghest’s life feed power. Krivinn slams the doors behind the party and holds them closed with his flail. After a brief rest and a team tactics talk, the PCs return to the fray. This time they concentrate their attacks on the barghest which falls to a killing blow from the dragonborn paladin. Induma howls, pushing everyone away but the adventurers fight back and Krivinn again is the one to deliver the fatal strike. Ella shoots the hag archer twice and then El’em finishes her off with magic missile. The PCs search the room, finding some treasure, as well as a pile of human and humanoid skulls which Krivinn blesses before burying outside. The paladin also takes pains to smash up the evil, occult trappings inside the room.

Next, the PCs head to the impressive temple of the Black Leopard. When they enter, the four-armed statue in the centre of the prayer room and the two cobras draped around over its shoulders come to life and attack. As Krivinn is poisoned and Margarita is bloodied, the PCs decide to withdraw from the fray and rest again. Outside, Ella upsets Ranjeet the faerie dragon who flies off in a huff.

After an extended rest, the party return to the temple and lure the statue into combat with El’em’s flaming sphere. This time, they are victorious – Ella destroys the statue and the others finish off the two snakes. With the guardians disposed of, the PCs are able to open the doors to the garhabgriha (inner sanctum) which holds an enormous statue of Bauhei, the Black Leopard. At the foot of the statue is a sadhu – an ancient mystic named Shankara, who invites the party to walk round the temple and study the carvings to learn the history of Dhak Janjua. The first three storeys of the tower tell the story of Vrishabha’s rise to power and his defeat by Srivatsa but the third floor carvings are more interesting, showing Vrishabha’s imprisonment in a glacier high in the Pillars of Heaven Mountains, rakshasas in modern-day Parsantium, and then yakfolk sorcerers performing a ritual from an ancient book to free the rakshasa rajah, allowing him to take his revenge on the city. Ella rushes down the stairs to talk to the sadhu, who utters a few words about what the PCs have seen just being one possible future before returning to his deep trance.

Any comments?

Cheers


Richard
 

Suggestions wanted!

Hi,

After Wrath of the River King (or Scions of Punjar in the second campaign), the PCs will be back in the city, ready to renew their emnity with the Golden Scimitars. Ideally, they will learn of a nefarious plot by the criminal gang and put a stop to it. But what kind of plot?

I'm hoping to incorporate the following locations and scenes into the adventure:

- Fahil's Floating Palace
- a chariot race at the hippodrome
- a performance by Iancu Petronas at the Theatre of Aymara
- the Khanduq of the Nightingale's Song - maybe a big fight here?
- a trip to the baths
- a secret Golden Scimitars base in the Hidden Quarter, maybe underneath the Forest of the Dead.

Any ideas or suggestions?

Cheers


Richard
 

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