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OK, I did adjust the Gorilla guys.

I figured I should detail someone that the party might meet from the Cornelius...

So I'm staggering out of the pub, me boyos, righto? And this Twipek bassard jumps outta the alley, waving around onna dem funny little pistols dat dey think will protect them on an occupied planet, righto? Now I'm a bit tossed from da hootch (speaking of which, Lazrus, hang me dat bottle, me good lad) and I'm seeing tree of dem birdies. I starts laughing at him, and he be chirping sometin about hows I cheated him at Point Star. Now I hates Point Star, and that just makes it funnier, see. Here I am, jackedup and good to go, and dis over-rated chicken is waving a laser pistol at me.

So his wattle turns red, it does (Hand me dat hootch again, Lazzy ol' boy) and he shoots me once, right here in da thigh, busting up all that lovely TCMC cyberware that I'd just had fixed after we took dem Haskethian trogs down to the line, and looks at me wit dem little birdie eyes, righto? Like he's expectin' me to fall over or summtin, or maybe vanish up me own arse.

So I grabs him, I do, right by his little wingies, and yanks them off, I do! Den I toss him in da dumpster, kicks it a few times I do, and heads off to a high stakes, 10 credit a point cribbage game. There I am, staggering down the road, drunk, with sparks shootin' outta me leg, when the Shore Patrol pulls up in one of dere Copperhead APC's. Hand me some more of dat hootch, Lazzy me boy, and I'll tell ya what happened next...


Mohammed Drake
Attar Line 3586A2
TCMC COLONEL, DECOMMISIONED
Age: 115
A huge, scarred gorilla, Drake has bald patches on his skin where he has not bothered having reconstructive surgery to replace the hair on his body after suit breaches exposed his skin to alien atmospheres, the rigors of outer space, or allowed high energy weaponry to carress his skin.

His left shoulder is completely bald, and is decorated with the following:
Orion Campaign-Three Skulls
Morgan's Star Revolt-Red Star, Five Skulls
Shivak Assault-1% Mark, Red Star, Eight Skulls, Two mushroom clouds
Erabath Insurgents-1% Mark, Red Star, Six Skulls, One Mushroom Cloud
UberSoldat Incedent-Flatline Mark, Six Skulls, Three White Stars

This makes anyone with any knowledge of TCMC service tattoos very wary when combined with the white star over his left eye, his Colenol rank tattooed on his left cheek, and the insignia of the 219th Heavy Planetary Assault Drop Infantry on his right shoulder. The "Decommissioned" logo below it doesn't matter.

Drake is far more than just military service, however. He has a fast and cunning mind for tactics, business, and deep insights to others of his genetic line, having assisted the Confederacy in taking his own genetic line down to the 1% mark when they revolted against the BASS and destroyed a TCMC garrison station.

He often drinks, regaling his 5 troops with stories of his younger days, his training on such worlds as Jupiter, Neptune, Mars, Belteguese Wrecking Belt, and other places.

Gorilla females find him nigh irresistable, but he distains sexual copulation, believing in the sanctity of the steel womb, although he is not a fanatic about it toward other people.

He earned Terran Citizenship during the Shivak campaign, but traded it in for a small moonlet in the Carson's Star system, where he plans to eventually settle down and retire.

When the Farjumpers pulled a stringrun that took them outside the Supercluster and into an unknown system, his voice was the sole voice to attempt a planetary landing upon a world, and he often regrets not being allowed to.

In stations or ports, he is often seen leaning against the struts of the Cornelius, smoking cigars and drinking whiskey, wearing a bowler hat and his battered TCMC field uniform.

He speaks in a low, growling voice that is filled with humor and cheer, and is interested in such things as commodity training and keeping up on TCMC rumors.

Strong Hero 5/Helix Warrior 4/Tough Hero 3/Dreadnought 6 CR 21
Medium-size humanoid;
HD 5d8+15 plus 4d10+12 plus 3d10+9 plus 6d12+18 plus 3;

HP 158

Mas 24 (+4 for skeletal reinforcement/plating)

Init +2; Spd 30 ft;

Defense 21, touch 21, flatfooted 19 (+0 size, +2 Dex, +9 class);
Grond Armor Defense: 45, Touch: 35, Flatfooted 43
BAB +15; Grap +21;

Atk +21 melee (1d8+6, Fist), or +17 ranged (10d10+0, MAW)

FS 5 ft by 5 ft; Reach 5 ft; SQ ;

AL Terran Confederacy, BASS, Farjumpers, Attar Geneline;

SV Fort +15, Ref +7, Will +9; AP 9; Rep +5;

Str 22, Dex 15, Con 17, Int 16, Wis 14, Cha 13.

Occupation: Military (Knowledge [Tactics], Survival)

Skills: Balance +8, Climb +14, Craft (structural) +8, Demolitions +7, Gamble +4, Intimidate +10, Jump +17, Knowledge (Popular Culture) +2, Knowledge (Streetwise) +9, Knowledge (Tactics) +24, Listen +4, Move Silently +6, Profession +10, Repair +6, Spot +11, Survival +23, Tumble +12

Feats: Advanced Combat Martial Arts, Advanced Firearms Proficiency, Alertness, Armor Proficiency (TCMC Assault Armor), Combat Martial Arts, Combat Reflexes, Cover Fire, Endurance, Exotic Firearms Proficiency (TCMC Assault Weapons), Improved Combat Martial Arts, Improved Damage Threshold, Personal Firearms Proficiency, Reactive Shooter, Teamwork (TCMC), Zero-G Combat

Talents (Strong Hero): Extreme Effort, Improved Extreme Effort, Advanced Extreme Effort

Talents (Helix Warrior): Haul, Light Sleeper, Survivor, Darkvision (60 ft.), Strong As An Ox

Talents (Tough Hero): Remain Conscious, Robust

Talents (Dreadnought): Fearless (Dreadnought), Stability, Unhindered, Ability Surge 1/day, Steamroller, Master Defender +2, Knockdown, Ability Surge 2/day

Possessions: Modified MAW with sidebarrel micro-missile launcher, magentic clamps and robotic tripod, Grond VII Powered Planetary Assault Armor, Chatter Nanocolony, Micromuscle Nanocolony, Watchdog Nanocolony, Wealth +6

Cybernetics: Advanced Prosthetic Legs, Advanced Prosthetic Arms, Advance Artificial Heart, Advanced Artificial Lungs, Knowsoft Implant, Microcomputer with armor-jack, Prosthetic Enhancers (Legs and Arms), Targeting/Night Vision Optics, Skeletal Plating (Novasteel)

Genejacks: Attar lineage, Ultra-Immune System, Adrenaline Jolt, Skeletal Reinforcement, Mutation Repair (Blood Hunger, Rapid Aging)

Knoware Implant Software: Drive Tracked Tank/APC +8, Tank/APC Weapons, Drive Hover Tank/APC, Computer Use +4
 
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GROND VII
POWERED PLANETARY
DROP ASSAULT ARMOR
[PL 9]

Named after a comic book villian of the late 20th Century, this armor is the premiere Jacked Up primate planetary drop assault armor of the TCMC. Weighing in at an impressive 2.7 tons, between the graviton generators, the gravity/interia compensators, it's Varkoth endoskeleton and density enhanced collapsed letamite armor, just the armor itself is a force to be reconed with.

It's onboard systems allow the user to lock and track up to 25 targets, and track an additional 500 more. The built in phased radar array has a range of 50 miles, and is interlocked with the armors point defense system. The communication system is a 600 channel scramble capable, compression enabled system with channel lockout, sat uplink, orbital broadcast wavelength/power system.

It carries 2 darkmatter flux generators for powering auxaliary systems, and has onboard weaponry, shielding, inertia dampeners as well as heat/energy shielding, radiaition shielding, full environmental capacity with Hillyer fungus atmospheric replenishment. The armor itself uses an ultralight starship class reactor for primary power, has reflex and strength enhancement, as well as onboard medical capabilities and chemical/nano enhancement for injured/shocked troops.

Additional HP: 750
Defense Bonus: +22 (+10 armor, +10 deflection, +2 heusteric combat programming)
Enhancement: +10 STR, +4 DEX
Shielding: Ionic magnetic multi-phase shielding. 500 HP per hour capacity. Unaffected by magnetic pulses. Half damage from electron weapons.
Additional Defenses: Drop shield burns out due to reentry and impact from hitting the ground when dropped from orbit.
Onboard Weaponry: 30 pack micromissile shoulder launcher, built in force-crescent axe (right forearm), Rapier PDS, right forearm plasma ejector.
Medical Effect: Heals 5d6 HP per round through nanite repair, up to and including nanite surgical reconstruction.

Micromissiles: 10d6 dmg, 750 ft range
Force Cresent Axe: 10d6/x3, melee
Rapier PDS: 5d6, 250 ft range, computer controlled.
Plasma Ejector: 5d6 dmg, fire, 25 ft range
Purchase DC: What are you, high?
 
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OK, HERE is the Terran Sector Map. Only about 20 LY to any side.

No, I didn't name most of the planets. Let's call it: Room for GM modification.

Those systems that have names, have maps.

I'll upload 2 versions. The FCW for CC2 and a JPG

Green lines between certian systems are "Jumppoints" and where they lead to.
The FCW will have a seperate layer from Strings, hyperspace shunts, etc, that you will be able to tab through (I hope)

I'm a little tired today, so enjoy the map.
 

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