Armor Penetration
and
Hardened Armor Value
Modern and Future weapons come in two different types, Armor Penetrating, either through explosively forged penetrators, hardened casings, hypervelocity, or explosive shape charges. Most weapons listed are only standard weaponry, but many are specifically designed to take on armor.
To combat this, armor has improved dramatically, from plate mail armor to Kevlar jackets to forcefields to density collapsed Telliborium laminates, but the race between armor penetration and armor continues.
To reflect this, many weapons have Armor Penetration (AP), or can load AP capable rounds. Those that do not, are often modified after market for this. While this process can be expensive, with the invention of "smart clothing" in the early 21st Century, it became necessary.
Military and Law Enforcement vehicles and personal armor has a much higher rating of armor than civilian armor. This is due to higher budgets for armor, as wel as access to more state of the art materials and manufacturing techniques.
Now, to the meat of it.
The numeric value in the Armor Penetration (AP value for short) represents the amount of Hardened Armor that the weapon may ignore when the armor is hit.
Should the APV exceed the armors HAV (Hardened Armor Value) then the remaining APV is multiplied according to the weapons critical multiplier, and applied to the armor's occupant, while the armor takes full damage from the round and loses one point of HAV.
If a non-hardened target is hit with a weapon with an APV that exceeds 5, then the occupant (if any) will take the APV multiplied by the critical multiplier, in addition to normal damage!
Vehicles and inanimate objects hit with an APV-capable weapon get to add 1/2 of thier hardness as Hardened armor. Any APV left over depletes the hardness value by that much. If the hit points or hardness of the weapon is depleted, the object is destroyed. Any remaining APV points are expressed in exploding shrapnel and debris, which will do 5 points of damage per point for one meter per point, with the damage dropping five points per meter away from the destroyed object.
Example: On the Inderdicted planet “Laveyette 25”, Crat Vegan, a ConFed Magistrate, is packing a LVK-1131 guass rifle and wearing his battered old Magistrate Special Operations Armor (HAV: 27, hitpoints: 189, AC: +19), and is jumped by Crass and Yurgan, two bandits he has been hunting. Yurgan is dressed in Omicron Sirius military power armor, Grendel type, that has 10 points of Hardened Armor remaining, while Crass is wearing some rags he found in a dumpster.
The LVK-1131 has an APV of 25, a crit multiplier of x3, and does 2d10 points of damage. Despite the reflex enhancements built into the Grendel Power Armor, Crat wins the initiave.
Crat decides to pop Yurgan first, in case any of that Grendel's onboard weaponry still works.
Blammo! A hit! Poor Yurgan takes 15 points of APV above and beyond the Grendel suits 10 points of HAV, that multiplies out to 45 HP of damage, while the armor takes 9 points and loses an HAV point. Yurgan, who only had 25 hit points to begin with, gets most of his chest liquified by the gauss round.
Crass, deciding to take his action to run like hell, Yurgan’s on his own, whether or not he’s alive in that armor. Crass knows that his little TK-9 light pistol can't penetrate Crat's armor (a light projectile pistol has no APV without special ammuntion) and he's having second thoughts about jumping the Magistrate. A Hellworld sentence is looking pretty good right about now. He moves his full movement rate and hides behind the wreckage of a steel dumpster (Hardness 15, HP: 25) and hopes for the best. Crat lines up his second shot, and the weapon jams on the ammunition he is using. Cursing, Crat uses his last attack to clear the breach of his weapon.
Crat, unsure of what Crass is up to, shoots the dumpster, and hits it squarely. Only 7 points of the dumpsters hardness counts (It has no hardened armor), and unfortunately for Crass, the remaining 18 points of APV are enough to completely deplete the dumpsters hardness, with 3 points left over. Not good. The dumpster explodes, and the three remaining points are converted into 15 points of damage at 1 meter, 10 points at two meters, 5 points of damage at three meters. Crass tumbles (Scoring a 19 and beating the DC 15 because of the damage) and takes only 7 points, scrapes, bruises and small cuts. Crass is suddenely left out in the open, a flaming dumpster base his only cover. Squealing, Crass run's again, but does not find cover before his movement is depleted.
Crat takes aim, and pops a round off at Crass. Splat. A nice hit. Crass takes 75 Hit points just from APV, and another 12 from normal damage. Crass' chest blows out and he hits the ground dead.
Never jump an armed and armored Mag.
Any questions?