Re: hmmm.
Thorvald Kviksverd said:
Here's what one of the designers has to say about it...
SWRPGNETWORK
Thanks for the info, I'm liking it less and less, it only works with wound points AND it's not going to be as high as the Armor Bonus was, talk about sucking, The only reason I can see them doing it for is to make it so Player Character's wont want to use any armor - like the character's in the movie.
EricNoah said:
From what I recall...
All classes get Defense ratings (this is apparently new).
Armor provides Damage resistance (this is also new).
The "formula" they gave in "Shadow Chasers" in Polyhedron was to take D&D armor's armor bonus, divide by 2, and that's the damage resistance of the armor.
I don't know what a "Defense rating" is but all the classes in starwars had "Defense Bonuses" to their AC before.
kenjib said:
This was our exact experience when my group tried out Ken Hood's Grim-n-Gritty system and was the primary reason why we decided not to use it. In addition to finesse characters having trouble, low level monks really got slammed as well. It's more realistic, but it's not heroic and, for us, it's not as fun.
EDIT: I think it's a great system, however, and worth looking at for those who want a different feel to the game - just playtest it and see if the fit is right for your group first.
A low level Monk is weak, all the low level characters are weak.
It's not heroic at low levels because characters aren't very heroic at low levels, like in real life.
In real life do you really think you can fight someone in full plate with just your fist or a knife?
Punching steel really wont work out well for you.
UofMDude said:
Of course it's more realistic. I mean, what do you think's going to happen if you poke a metal breastplate with a rapier? Or hit someone in a full plate with your fist? Nothing! (except maybe hurting your hand alot). But where's the fun in that?
UofMDude
Yes, it is very realistic that way.
Wether or no you group thinks its fun is up to your group, but it is realistic.
Warchild said:
Well if you want to give the finesse guys a chance, allow called shots at a -4 or something for piecring, -6 or 8 for slashing/blunt weapons. If they take the penalty and hit, they ignore the DR of the armor.
I agree.
But that's the point of the critical right?
I crit with a rapier and do more damage, then I can hurt someone with DR.
But I think a called shot system would be good.