HeroQuest is like the perfect blend of Descent and the Adventure System games, at least for my taste.two different concepts with similar aesthetics. Yes, we need D&D. We've had Descent for almost 20 years, and the D&D board games from WOTC and Wizkids. Why is this even a question?
Thinking outside the box is a barrier to entry for novice GMs and certain players as well.Surely even a one page dungeon involves the basic element of thinking outside the box in approaching solutions to problems?
Heroquest is a board game with rules. If it's an available action within the rules you can do it. If it's not it's not.
Ok. So now you're making an entirely different point. Yes. A board game like Heroquest is a good gateway into rpgs.Thinking outside the box is a barrier to entry for novice GMs and certain players as well.
For me it feels both needs and more.Ok. So now you're making an entirely different point. Yes. A board game like Heroquest is a good gateway into rpgs.
No. It's not a replacement for a one shot rpg. On account of being a complete different type of game.
Agreed. Last week when I was convinced that it would be at least mid-2022 or later before I could get Heroquest, I started digging into my box set of The Fantasy Trip. And I realized that it is about the same situation, you can go from simple combats in Melee and Wizard to RPGing with In the Labyrinth with minimal work. And by minimal I mean a lot less work than walking someone new through 5th Edition Character Creation.For me it feels both needs and more.
If I'm going to run for new players, need to pull out a game with no prep, find something to fill a session where some players are missing, want something simple where people are distracted, want something to play that's a bit like D&D with just my wife, etc, I'm probably going to reach for HeroQuest.
True. I speak in clickbait. My wife jokes that when I start a story, I should just begin with "Number 4 will shock you!"Because that's really the point of the entire thing. It doesn't seem like Retreater is questioning things at all, they've already made their decision on the matter. So the original title appears to me to be more to generate discussion for the sake of it. Which is cool and all, but ultimately I don't know if it was actually necessary-- even if the thread had the last title above as a statement rather than a question... there would still be plenty of people chiming in to say that it was crazy-talk. Because that's what we on the boards here do. We'll argue about other people's personal preferences till the cows come home.
I like those titles. But then, I'm not most readers."what types of games does HQ do better than D&D?" and "what can DMs learn from HQ?" Neither of which are engaging thread titles and are wordy. . .
Right. I can agree with customized characters, deeply personal or epic stories. But what I'm getting at is the dungeon crawling, one-shot type of adventures. It seems like this is a more streamlined, faster-paced way to handle those types of experiences.
two different concepts with similar aesthetics. Yes, we need D&D. We've had Descent for almost 20 years, and the D&D board games from WOTC and Wizkids. Why is this even a question?
I laugh when I read these because I can totally predict all the post taking it literally.True. I speak in clickbait. My wife jokes that when I start a story, I should just begin with "Number 4 will shock you!"
The actual discussion I was going for is "what types of games does HQ do better than D&D?" and "what can DMs learn from HQ?" Neither of which are engaging thread titles and are wordy. We are ending up touching on the same topics anyway, even though we haven't gotten to the second question yet. (Read on to Page 5 to see how that one is answered - you won't believe it!)
I originally read this as "who aren't tired yet," and it made perfect sense to me, at 46 with a bedtime closer to 9.D&D is "hardcore" and HQ is relavitely "casual". HQ is perfect for children who aren't ready for complex rules, but also people who aren't tried yet.
I understand your perspective but when clearing one room in the Gloomhaven board game can take 2+ hours with very rigid rules, I’m going to have to disagree that it is lighter than 5e D&D. Then again, maybe I’m confusing ease and fluidity with lightness.Lighter than D&D? Certainly.