NPC classes in Castles & Crusades

Turanil

First Post
Well, I am aware of C&C's way of dealling with NPCs and monsters. But I don't like them. I think I will always have to look at my 3.0 MM for monster ability scores, and don't want to have all non-adventuring NPCs in the city or backcountry be a zero level character.

So I created three NPC character classes, clearly inspired by 3e on that matter. I nonetheless have decided that unlike PC classes that aren't limited as to their maximum level, these NPCs classes cannot progress beyond the 9th level, even if a NPC multiclasses in 2 or 3 of them.

Man At Arms
These are militia, soldiers, brigands, etc.
Prime: strength
Hit-dice: d8
BtH: as ranger/knight/paladin etc.
Weapons: dagger, longsword, mace, lance, halberd, longbow, crossbow, and like-weapons.
Armors: Up to banded mail.
Ability: at 1st (or 2nd?) level they gain a +1 bonus to hit and damage with the weapon that represents their specialty (archer, infantry, etc.), or for brigands a +1 to hit and damage when attacking from ambush.

Adept
These range from parish priests in villages, to witch-doctors and shamans of goblinoids and the like.
Prime: wisdom
Hit-dice: d6
BtH: as rogue
Weapons: dagger, mace, staff.
Armors: up to leather armor.
Spells: divine spells as clerics or druids depending on faith. (I don't want the 3e adept spell progression as I want a basic 3rd level priest or goblin shaman to be actually able to cast spells!)
Ability: none.

Commoner
Everyday life artisans, serving wenches, scholars, etc.
Prime: none.
Hit-dice: d4.
BtH: as wizard.
Weapons: dagger, staff.
Armors: none.
Ability: craft/job, escape trouble, survive through hardship.

(Craft/Job: clerk, sage, weaponsmith, etc. ; Escape Trouble: succeeding to be still alive in a world plagued by orcs, etc., and ability to escape unnoticed when such foes appear ; Survive through Hardship: be still there despite starvation, misery income, brutal tyrant, etc.)

There is no experience progression table, which would be irrelevant as they are NPCs. It would be more the typical level by age and region, and this would be as per individual GM. Me I like to think of a 1st level as a teenager or young adult, while 3rd level are most people in their thirties. Ambitious characters such as master craftsmen would probably be 5th level. Then, only exceptional artisans, city defenders, etc. would reach 9th level, the maximum.

Of course constructive comments are welcome. To begin with, to know if yourself you would like to use that, or prefer canon C&C use of zero-level PCs.
 

log in or register to remove this ad

Since I got my Castles & Crusades PHB a few days ago, I am really pleased with it (much more than with the boxed set). I have in fact been toying with the idea of resurrecting my defunct Highlands campaign setting in converting it (but before all finishing it!) to Castles & Crusades.

Well, see in a few months if I am still on that new project or if I have gone back to Grim Tales / Warhammer, or d20 Future, or what not (including finding a job :heh: ).
 

I think it's a good idea to include "zero" level NPCs that have abilities beyond a d6 hit points. While I don't get as specific as you have, I think it's a great idea to build in additional detail this way!
 


I like your idea Turanil. I think its a greta idea to have NPCs who arent necesarily cookie cutter and have some abilities detail. I personally wouldnt have such set npc "classes" I like what youve done.
 

Remove ads

Top