Shieldhaven
Explorer
So, I'm writing some NPC statblocks. These are NPCs in the sense that they will soon be enemies to the PCs, but they're humanoids who I would like to have belong to classes. I'm trying to use the rules on "Creating NPC Design Steps," DMG p. 187.
Specifically, I'm assigning AC and defenses, and I don't understand how the Level Bonus and Magic Threshold factor in.
"If you gave the NPC a magic item that grants a bonus to defenses, you must also subtract the magic threshold from that bonus, as noted in the sidebar."
So I have a 13th NPC with +3 platemail (+11 AC). If I subtract 5 from this, he gets +6 AC from his armor and +6 AC from his class levels. 22 AC for a 13th level soldier is blatantly wrong. If he were created as a monster rather than a soldier, he'd have 29 AC. If I ignore the level bonus and threshold table, he comes up with a 27 AC, which is at least close, and I can make up the difference with a heavy shield. Defenses are in about the same boat.
The Level Bonus and Magic Threshold sidebar at the bottom of p. 187 serves to confuse the issue. It implies strongly that the rules artificially inflate the NPC's defenses, attack bonus, and damage bonus. I don't see any evidence that this actually the case, though.
Please advise.
Haven
Specifically, I'm assigning AC and defenses, and I don't understand how the Level Bonus and Magic Threshold factor in.
"If you gave the NPC a magic item that grants a bonus to defenses, you must also subtract the magic threshold from that bonus, as noted in the sidebar."
So I have a 13th NPC with +3 platemail (+11 AC). If I subtract 5 from this, he gets +6 AC from his armor and +6 AC from his class levels. 22 AC for a 13th level soldier is blatantly wrong. If he were created as a monster rather than a soldier, he'd have 29 AC. If I ignore the level bonus and threshold table, he comes up with a 27 AC, which is at least close, and I can make up the difference with a heavy shield. Defenses are in about the same boat.
The Level Bonus and Magic Threshold sidebar at the bottom of p. 187 serves to confuse the issue. It implies strongly that the rules artificially inflate the NPC's defenses, attack bonus, and damage bonus. I don't see any evidence that this actually the case, though.
Please advise.
Haven