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NPC Generator/Designer

Well like I said in the above, best to get started now while we are doing stat blocks because atleast those that have done that much are interested and worth the time it will take getting the install process down.

Especially if you want my stat blocks to work with DM Genie and you know what they expect to see, can prove to be useful.
 

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I would just like to let those interested (And have not done so as of yet) in NPC Generation software to stop by www.rpgattitude.com. The project is nearing release but until now has really been solely my goals and objectives, to better meet what others would like to see and have at their finger tips we are taking suggestions and such from others.

If not interested, then by all means have a nice day :)
 

Vascant I just wanted to say that I've been reading these threads since you started posting them. The project seems very cool. I've never really tried to help because I've been pretty weak in that area. As in the first ones I saw posted I really didn't see anything wrong with. Once people started pointing out errors they made sense, I just couldn't contribute.
Honestly I think this is one of the cooler projects out there, and I can't wait to see it release so we can start using it.
Good work!
-cpd
 


Thats why I have "attempted" to get people involved because I myself can look over a stat block and think, that looks good. Then vesse or Otu will very quickly show me how wrong I was and then one or two people later will come up with a few other things or suggestions. The big point is team work, no one person can catch or see everything and we all have different things we look for or catch our eye. Put all those people together and you manage to get pretty nice results with catching things and improving the over all project. Some people have mostly just suggestions, things that I may not have considered or thought about until someone speaks up and says. "Hey this would be neat if..."

As my father used to say, Everyone has something to teach, the question is if you are smart enough to figure out what it is.
 

Well then I guess I'll stop being lazy and try to add a few coments. :D
The only thing I realy notice is all the NPCs use melee weapons. Most of the time when I create either an NPC or a PC they will choose a melee or ranged weapon as their primary weapon and still have a backup weapon of the other kind. That decision is usualy base around a few factors. Which is better their strength or dexterity? How high is their AC? How many hit points do they have? Based on how you use weights, I'd think you could build this in by making weapon choice later in the process.
I did see one rogue use 2 weapons, so I have the idea that that is possible.
-cpd
 


schporto said:
Well then I guess I'll stop being lazy and try to add a few coments. :D
The only thing I realy notice is all the NPCs use melee weapons. Most of the time when I create either an NPC or a PC they will choose a melee or ranged weapon as their primary weapon and still have a backup weapon of the other kind. That decision is usualy base around a few factors. Which is better their strength or dexterity? How high is their AC? How many hit points do they have? Based on how you use weights, I'd think you could build this in by making weapon choice later in the process.
I did see one rogue use 2 weapons, so I have the idea that that is possible.
-cpd
As of this moment, Weapons are selected based on race, background and class. Str and Dex are used to determine if certain feats are good or have or wasted and select something else. Weapon selection will usually first make sure an NPC has a melee weapon first and then if certain factors come up, will then open it up to offering a ranged weaponed as well. However, if you have something specific in mind, you can select the exact weapons you want the NPC to have and the Generator will use those instead. I have not touched the Designer screen for this since I originally created it and will be modifying it in the future so you can select the weapon slots you want to fill and the Generator will make sure a weapon has been selected. As of yet I do not take HP's or AC into account because of how they vary between levels, a first level front line fighter looks very different from a tenth level front line fighter, these are factors that are hard to put into quantifyable measurements to be determined given the open nature for you to add anything you want to the system. Now I do plan on putting a scripting trigger in the weapon selection code so that if you come up with some kind of determinatin factors you wish to explore, you can and not wait for me to hard code something into that system.

I hope that answers your question... if not.. ask more :)
 

devilish said:
Any XML support? Input or output? How customizable is the output?

Output is probably at about 50% right now...(Far from what I want)

XML Input: is not used for any input due to when it was first used as one of my many options for how to handle certain things, it did not meet the goals I had for the system.

XML Output: I am willing to, I have no idea what people are looking for in this aspect and from my experience of watching topics dealing with the nature, it seems they turn out very long and seldom get things accomplished. Keep in mind, I am the type of person that coded Racial Paragons and Bloodlines in the same day, I like results.. not long drawn out discussions that go no where. XML has a bad habit of that. So, if you wish XML output and you come up with how you want all the elements filled, I will see what I can do to fill that for you. It only enhances the features of the generator so I see no reason not to do it. For the initial output I choose the same statblocks you will see in any published material and frequantly use the latest Dragon or Dungeon Mag to test my display against theirs, also with Wizards website. I am looking for publishing quality down to the smallest detail.
 

Vascant said:
Output is probably at about 50% right now...(Far from what I want)

XML Input: is not used for any input due to when it was first used as one of my many options for how to handle certain things, it did not meet the goals I had for the system.

XML Output: I am willing to, I have no idea what people are looking for in this aspect and from my experience of watching topics dealing with the nature, it seems they turn out very long and seldom get things accomplished. Keep in mind, I am the type of person that coded Racial Paragons and Bloodlines in the same day, I like results.. not long drawn out discussions that go no where. XML has a bad habit of that. So, if you wish XML output and you come up with how you want all the elements filled, I will see what I can do to fill that for you. It only enhances the features of the generator so I see no reason not to do it. For the initial output I choose the same statblocks you will see in any published material and frequantly use the latest Dragon or Dungeon Mag to test my display against theirs, also with Wizards website. I am looking for publishing quality down to the smallest detail.

Oh no, not an immediate request. I'm not sure they've even standardized yet an
XML output (as per an effort on a yahoo group, I believe.)

I'm a big user of PCGen, though haven't explored input files, I was hoping I
could generate NPCs and import them. Not something for first release but
would love to help test/code for later releases.

Also, what's the latest/greatest stat blocks for review. Haven't seen them
on the site.

Thanks,
-D
 

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