• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

NPC Generator/Designer

To create a file so you can import to another system, I just need to know what I am aiming to re-create. I have all the information in the original structure so it should not be a tough feature to add to the system at some point. I do not know how stable PCGen is as far as the format and structure of their Char files. Only someone who has been playing with it for awhile would be able to answer that. (I state that because if they are changing all the time, it makes no sense for me to attempt it until it is)

This has some work we did with Prestige Classes, Racial Paragons and Bloodlines...
http://www.rpgattitude.com/forum/forum_posts.asp?TID=40
 

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This usually does not get seen much but figure for the few who are interested....

Not only have we already converted the NPC Designer over to the new stat block format...

As shown..
Sevedririn CR4
Male Human Barbarian 4
LN Medium Humanoid
Init 2 (+2 Dex) Senses Listen +5, Spot +2
Languages Common, Orc, Elven
---------------------
AC 18, touch 12, flat 16
hp 37 (4HD)
Fort +6 Ref +3 Will +3
---------------------
Speed 30 ft.
Melee +1 morningstar +8 (1d8+4)
Base Atk +4 Grp +7
Atk Options
Special Atk rage 2/day
---------------------
Abilities Str 17, Dex 15, Con 15, Int 14, Wis 15, Cha 10
SQ fast movement, uncanny dodge and trap sense +1
Feats Combat Reflexes, Quick Draw, Track.
Skills Climb +6 (+3 str,-2 acp), Forgery +5 (+2 int), Handle Animal +7, Intimidate +6, Jump +10 (+3 str,+4 speed,-2 acp), Listen +5 (+2 wis), Ride +9 (+2 dex,+2 synergy), Search +4 (+2 int), Survival +7 (+2 wis).
Possessions +1 hide armor, +1 light steel shield, +1 morningstar, oil of darkness, 16 pp, 12 gp, 8 sp, 14 cp, 968 gp in other assets.

Background: Bounty Hunter, Ht: 5' 5", Wt: 162, Hair: Red, Eyes: Brown, Age: 25.

Rage (Ex): The following changes are in effect as long as Sevedririn rages:
AC 16, touch 10, flat 14
hp 45 (4HD)
Fort +8 Will +5
Melee +1 morningstar +10 (1d8+6)
Base Atk +4 Grp +9
Abilities Str 21, Con 19
Skills Climb +8 (+5 str,-2 acp), Jump +12 (+5 str,+4 speed,-2 acp).
His fit of rage lasts for 7 rounds, though he may voluntarily end it prematurely.After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter.Sevedririn can fly into a rage only once per encounter and only two times per day. Entering a rage takes no time by itself, but Sevedririn can do it only during his action, not in response to someone else's action.

Uncanny Dodge (Ex): Sevedririn retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap Sense (Ex): Has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.




But we began beta testing earlier in the week for registered members.
 


I don't hang out here as much as I used to a couple of years ago, so I've missed this until now. Looks like an awesome project! Will search for how to find the forums and other references I saw on my scan through the thread.

I can really use something like this!
 



I finally had the chance to play with this a little. From my initial impressions it looks like a great tool. I will be keeping a closer eye on this as it develops for sure. Thanks for all of the effort you have put into it.
 

Vascant said:
Sevedririn CR4
Male Human Barbarian 4
LN Medium Humanoid
Init 2 (+2 Dex) Senses Listen +5, Spot +2
Languages Common, Orc, Elven
---------------------
AC 18, touch 12, flat 16
hp 37 (4HD)
Fort +6 Ref +3 Will +3
---------------------
Speed 30 ft.
Melee +1 morningstar +8 (1d8+4)
Base Atk +4 Grp +7
Atk Options
Special Atk rage 2/day
---------------------
Abilities Str 17, Dex 15, Con 15, Int 14, Wis 15, Cha 10
SQ fast movement, uncanny dodge and trap sense +1
Feats Combat Reflexes, Quick Draw, Track.
Skills Climb +6 (+3 str,-2 acp), Forgery +5 (+2 int), Handle Animal +7, Intimidate +6, Jump +10 (+3 str,+4 speed,-2 acp), Listen +5 (+2 wis), Ride +9 (+2 dex,+2 synergy), Search +4 (+2 int), Survival +7 (+2 wis).
Possessions +1 hide armor, +1 light steel shield, +1 morningstar, oil of darkness, 16 pp, 12 gp, 8 sp, 14 cp, 968 gp in other assets.

Background: Bounty Hunter, Ht: 5' 5", Wt: 162, Hair: Red, Eyes: Brown, Age: 25.

Rage (Ex): The following changes are in effect as long as Sevedririn rages:
AC 16, touch 10, flat 14
hp 45 (4HD)
Fort +8 Will +5
Melee +1 morningstar +10 (1d8+6)
Base Atk +4 Grp +9
Abilities Str 21, Con 19
Skills Climb +8 (+5 str,-2 acp), Jump +12 (+5 str,+4 speed,-2 acp).
His fit of rage lasts for 7 rounds, though he may voluntarily end it prematurely.After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter.Sevedririn can fly into a rage only once per encounter and only two times per day. Entering a rage takes no time by itself, but Sevedririn can do it only during his action, not in response to someone else's action.

Uncanny Dodge (Ex): Sevedririn retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap Sense (Ex): Has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.


F'N AMAZING!
 

I went to your site and downloaded the demo program.
Wow...just wow. When you get this thing done, you'll heve created the single greatest software DM tool I've ever seen.
 

Into the Woods

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