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NPC Generator/Designer

I started looking through the scripting forum yesterday. I'd love to help, but my knowledge of such things is nill. :(

I'm a mechanical designer, from my point of view, software sets side by side with voodoo. :D

That said, after looking at the scripts, it doesn't look that complex. I may give something a try.
 

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Spell casters are a little more complex but on the good note, I am sure myself or one of the other more skilled scripters will tackle it sooner rather then later.

The NPC Designer community has been growing by leaps and bounds the last few weeks, new people means new talents and ideas to draw from. I don't know what time I will have but I will look into handling the Troglodyte myself. Besides might be a good test case for Monster Advancement code

The race scripts are very straight forward and should be well within the range of someone new. Not saying you won't have questions, those are expected. Of course you can also wait, I know one of us will get to it.
 

I appreciate it. I've already handled my trog situation though, so don't worry about it.

I opened some of the scripts with Wordpad, but am I right in assuming I'd need to use VB to really accomplish anything.?
 

Very wrong actually.

I use notepad for all my scripts, it is a wonderful little tool. There are some other editors/IDEs for VBScript.

One thing about wordpad is you need to make sure to save all scripts as normal text files, not as RTFs or any other specific format type files.
 

Oh....cool. I may give it a shot then. When I find some free time that is.
I think saving as .txt was the part I was missing. Makes sense though.
 

Vascant said:
As far as Trogs, Otu has done some monster races but I have not seen that one done yet.
The trogs are part of a long list... in which I've reached G by now. Gnoll would be the next race to script up. Thankfully, most of the races are quite simple to code.

Currently, I believe monk, adept, and expert are the only base classes from the SRD missing, though several prestige classes are still not available. I hope to remedy some of that over the weekend.
 



Vesse is handling Archmage and maybe on to one of the others..
Ruined is handling Arcane Trickster..

Someone was working on Expert but I think real life swallowed him whole and no search and rescue team has been able to find a body.. yet!

That does remind me Otu, on my list for the weekend or early next week is monsters with natural spell casting abilities.. like Dragons with Sorcerer levels.
 

Just some little news..

Earlier this week we turned the corner into 0.4.x, as of today we have the last of the Core Classes in the system and now working on perfecting them and resolving any small glitches.

I think we are done with over half of the NPC Classes and half of the Prestige Classes.

The DM Genie Import functionality has been completed and now it is easier then ever to bring new NPC's into it.

In case you need the link:
www.rpgattitude.com

Or to learn a little more:
http://www.rpgattitude.com/npcdesignerinfo.asp
 

Into the Woods

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