NPC Healing - cost per point

carborundum

Adventurer
If you wanted to allow PCs to heal during 'down-time' at a temple and wanted to choose a flat rate per hit point healed instead of rolling all those dice and working it out - how much would be reasonable per point healed?

I was thinking somewhere between 3 and 5gp per point - is that ridiculous?
 

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Healling by spell cost really varies. Just using cure light wounds:

If a first level acolyte does it, the cost winds up being 1 gold, 8 silver and 2 coppers per HP. [10gp]

If a 3rd level cleric does it, the cost winds up being 4 gold per HP. [30gp]

If a fifth level priest does it, the cost winds up being 5 gold, 2 silver and 6 coppers per HP.[50gp]
 

The cheapest out of combat healing is usually wands of lesser vigor. They heal 11 HP/charge, at a cost of 15 GP/charge. So that's about 1.36 GP/HP healed. A first level cleric could use such a wand easily.
 

nittanytbone said:
The cheapest out of combat healing is usually wands of lesser vigor. They heal 11 HP/charge, at a cost of 15 GP/charge. So that's about 1.36 GP/HP healed. A first level cleric could use such a wand easily.
Vigor is a druid spell IIRC. Also a supplement spell not available in all campaigns.

Also if the caster paid for the wand, he too will charging for his servises. That Spell Level x Caster Level x10 formula was not at cost as Holy water is. If the caster bought the wand at 15 GP a charge, he still intends to make a profit on it.
 
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frankthedm said:
Vigor is a druid spell IIRC. Also a supplement spell not available in all campaigns.

Also if the caster paid for the wand, he too will charging for his servises. That Spell Level x Caster Level x10 formula was not at cost as Holy water is. If the caster bought the wand at 15 GP a charge, he still intends to make a profit on it.

The vigors are cleric spells. And, as an NPC, why not assume the cleric MADE the wand of lesser vigor, and 15 gp a charge IS his profit?

To the original question, I'd say 1 gp/point, based on the cost to have a 1st level lesser vigor cast (11 pts, 10 gp). Much past that, and there's no point, just buy a wand of lesser vigor yourself. Without lesser vigor available, I'd say 2 gp/point.

--
gnfnrf
 

gnfnrf said:
The vigors are cleric spells. And, as an NPC, why not assume the cleric MADE the wand of lesser vigor, and 15 gp a charge IS his profit?
Because that means his profit is only 7.5 GP. If he can make a wand, that means he is 6th level, making his first level spells worth 60 GP each. If he sells the wand, that does not include any fees for him to cast. if he casts any spells in a given day, that also is the loss of day he might be making a wand.

To the original question, I'd say 1 gp/point, based on the cost to have a 1st level lesser vigor cast (11 pts, 10 gp). Much past that, and there's no point, just buy a wand of lesser vigor yourself. Without lesser vigor available, I'd say 2 gp/point.
Higher level casters don't sell themselves short. Once the 1st level cleric is out, the 5th level cleric does not drop his price. Since higher level PCs have deep reserves of life force, 3 gp-5gp per HP sounds fair accounting for the risk involved with a temples clerics having their spell stacks drained to heal someone.
 



Lopke_Quasath said:
Just a minor point. The 6th level cleric's Cure Light Wounds should only cost 50 gp.
The maximum effective caster level for CLW is 5 (1D8+5 MAX).

Technically speaking, that doesn't matter. The cost for NPC spellcasting includes multiplying by the NPC caster's level. There is no exception listed for the case where the caster's level provides no benefit.

Which actually does make sense. If you hire a top-notch programmer to code your 'Hello World' program, he's going to charge you based on his going rate, not charge you as if he was a neophyte just because a neophyte is capable of coding that program. The high-level cleric's time is just worth more than the low-level cleric's, even if that time is spent casting a CLW that cures 1d8+5 in either case.
 


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