PrinceZane
First Post
When dealing with "more advanced" tactics and techniques of NPC's, when do you (DM) generally start implementing things other than just trying to kill the PC?
In essence what I mean is: If the boss of a campain were say... a wizard/sorc, when would you start getting into detect magic and then try to dispel their nice pretty glowing eq instead of directly trying to kill them with say a fireball or something?
I've finally got my group into starting to think and use strategy (not 100%, but definitely better than it was), and I feel it's time for me to step up and begin to start sundering weapons, disarming their precious robes and rings and such (still not quite sure why you can disarm a ring... *shrugs* c'est la vie). However, I keep debating that they're just now starting to be able to upgrade to a +1 or get that nice decent glove of ogre power or whatever.
Out of the, umm, 7ish people in the party, their collective level is 7 (7.4 I think).
Is it too soon?
Also, I'm having a little bit of a problem putting them up against mobs. According to the DMG, they should be able to take 1 CR 7 since that's their level. But due to the large party, they just stomp a mudhole in it... ditto mostly for 1 CR 8. Is there any type of formula or anything to adjust how many mobs to put at them. I was thinking like 1 CR 8 and 1 CR 6 or something, but wasn't sure if it was too rough. I want things to be a callenge, but I want them to have a chance. It's more fun to gloat about roasting them in a "fair" fight instead of overwhelming odds.
In essence what I mean is: If the boss of a campain were say... a wizard/sorc, when would you start getting into detect magic and then try to dispel their nice pretty glowing eq instead of directly trying to kill them with say a fireball or something?
I've finally got my group into starting to think and use strategy (not 100%, but definitely better than it was), and I feel it's time for me to step up and begin to start sundering weapons, disarming their precious robes and rings and such (still not quite sure why you can disarm a ring... *shrugs* c'est la vie). However, I keep debating that they're just now starting to be able to upgrade to a +1 or get that nice decent glove of ogre power or whatever.
Out of the, umm, 7ish people in the party, their collective level is 7 (7.4 I think).
Is it too soon?
Also, I'm having a little bit of a problem putting them up against mobs. According to the DMG, they should be able to take 1 CR 7 since that's their level. But due to the large party, they just stomp a mudhole in it... ditto mostly for 1 CR 8. Is there any type of formula or anything to adjust how many mobs to put at them. I was thinking like 1 CR 8 and 1 CR 6 or something, but wasn't sure if it was too rough. I want things to be a callenge, but I want them to have a chance. It's more fun to gloat about roasting them in a "fair" fight instead of overwhelming odds.