PrinceZane said:...However, I keep debating that they're just now starting to be able to upgrade to a +1 or get that nice decent glove of ogre power or whatever.
Out of the, umm, 7ish people in the party, their collective level is 7 (7.4 I think).
Is it too soon?....
The problems with presenting a challenge certainly doesn't have anything to do with the PCs being overly rich in magic items.
EDIT: By this I mean to say that 7th or 8th seems a little late to be picking up your first permanent magic weapon. I believe typical loot progression would mean starting to see +2 weapons around that level or shortly after. You world of course can vary, but adjust for CRs accordingly. This could be an artifact of loot getting split 7 ways?
The party size though is going to give you problems. With that many actions inbetween a single opponent acting the party is going to quickly overwhelm pretty much any true single CR 7.
Like HeavyG suggests, I would definately look at multiple bogies for encounters (three CR 7 is likely about right for a good stiff opponent, or maybe a CR 7 and a couple CR 6's). Gauging a challenge with a single creature vs. a large party is tricky and risks a TPK on a couple bad rolls, or at lease a fairly regular death to one or more members. The big guys just hit so hard that if they catch one member in their sights for a full attack or two that PC is rolling stabilization checks, or worse.
Also with a party that is relatively under equiped you need to run through mock senarios yourself before hand to make sure they are actually going to have a decent chance of doing enough damage to kill (or at least fleeing).
The downside is that combat sequences are going to be large complicated affairs. Such are the perils of running a large table.
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