pawsplay
Hero
For comment and suggestions, a mid-level beater for a mixed encounter.
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TROLL SIEGEBREAKER
Troll fighter 10 CR 15
XP 1,600
CE Large humanoid (giant)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +24
Defense
AC 25, touch 14, flat-footed 22; (+6 armor, +3 Dex, +5 natural, +2 deflection, –1 size)
hp 206 (6d8+10d10+128); regeneration 5 (acid or fire)
Fort +19, Ref +8, Will +6 (+9 versus fear, reroll, 1/day)
DR 2/-; Resist fire 20
Offense
Speed 30 ft.
Melee (includes Power Attack) bite +19 (1d8+18), 2 claws +19 (1d6+18) or greatclub +26/+21/+16 (2d8+32)
Ranged light hammer +18 (1d6+11)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+12)
Statistics
Str 27 (29), Dex 16, Con 25, Int 10, Wis 8, Cha 6
Base Atk +14; CMB +24; CMD 37
Feats Intimidating Prowess, Iron Will, Skill Focus (Perception), Weapon Focus (greatclub), Power Attack, Weapon Specialization (greatclub), Cleave, Great Cleave, Greater Weapon Focus (greatclub), Toughness, Improved Iron Will, Combat Reflexes, Blind-Fight, Improved Sunder.
Skills Climb +16, Intimidate +26, Knowledge (dungeoneering) +8, Perception +24
Languages Giant
SQ armor training 2, breavery +3, weapon training (hammers +2, natural +1)
Ecology
Environment cold mountains
Organization solitary or gang (2–4)
Treasure NPC Gear (+3 greatclub, three light hammers, adamantine breastplate, major ring of fire resistance, ring of protection +2, belt of giant strength +2, two potions of heroism).
***
TROLL SIEGEBREAKER
Troll fighter 10 CR 15
XP 1,600
CE Large humanoid (giant)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +24
Defense
AC 25, touch 14, flat-footed 22; (+6 armor, +3 Dex, +5 natural, +2 deflection, –1 size)
hp 206 (6d8+10d10+128); regeneration 5 (acid or fire)
Fort +19, Ref +8, Will +6 (+9 versus fear, reroll, 1/day)
DR 2/-; Resist fire 20
Offense
Speed 30 ft.
Melee (includes Power Attack) bite +19 (1d8+18), 2 claws +19 (1d6+18) or greatclub +26/+21/+16 (2d8+32)
Ranged light hammer +18 (1d6+11)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+12)
Statistics
Str 27 (29), Dex 16, Con 25, Int 10, Wis 8, Cha 6
Base Atk +14; CMB +24; CMD 37
Feats Intimidating Prowess, Iron Will, Skill Focus (Perception), Weapon Focus (greatclub), Power Attack, Weapon Specialization (greatclub), Cleave, Great Cleave, Greater Weapon Focus (greatclub), Toughness, Improved Iron Will, Combat Reflexes, Blind-Fight, Improved Sunder.
Skills Climb +16, Intimidate +26, Knowledge (dungeoneering) +8, Perception +24
Languages Giant
SQ armor training 2, breavery +3, weapon training (hammers +2, natural +1)
Ecology
Environment cold mountains
Organization solitary or gang (2–4)
Treasure NPC Gear (+3 greatclub, three light hammers, adamantine breastplate, major ring of fire resistance, ring of protection +2, belt of giant strength +2, two potions of heroism).
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