NPC's and creatures in the world I play in

Bryon_Soulweaver

First Post
Valos McHighgore,
Unique half-demon human.

Hit Dice: 12d4+72 (sor) plus 4d12+24 (brb) (121 hp)
Initiative: +1 (dex)
Speed: 30 ft.
AC: 24 (+1 dex, +4 natural, +5 ring, +4 bracers) touch 19, flat-footed 24
Attacks: Harrower (+3 superior edge, throwing [range 150'], returning greatsword) +10/+5 melee (2d6+3[or +5 when in rage]/18-20)
Special Attacks: Spells
Special Qualities: Darkvision 150', arcane mastery, immunities, resistances
Saves: Fort +10, Ref +6, Will +11
Abilities: Str 16, Dex 12, Con 15, Int 12, Wis 15, Cha 28
Skills: Bluff +20, Climb +6, Concentration +14, Handle Animal +12, Intimidate +20, Jump +7, Knowledge (arcana) +10, Listen + 8, Spellcraft +15, Ride +5, Swim +6
Feats: Cleave, Combat Reflexes, Extend Spell, Leadership (32), Scribe Scroll, Track
Alignment: CN

Immunities: Acid and Fire.

Resistances: Sonic, cold, electricity: 15

Arcane Mastery: Valos knows all wizard/sorcerer spells in the PHB, BoVD, BoED, Magic of Faerun, and any other sources the DM Desires.

Spells per day: 4/9/8/8/8/7/5


History:


Valos was born from a union of a balor and a human woman. He looks human except the snow white hair and blood red eyes. Although not evil himself, he retains the demon's chaostic nature. When he was 7 he lost his mother to a pitfiend, his father lost his life killing the devil. Since then Valos has travel from place to place, staying away from humans and other races. One time he went into the underdark and learned from a priestess of Lolth to control his inborn powers, he killed the dark elf woman after learning she knew of his heritage and wanted to use it for her patron. He then left the underdark to try to live in the Dales. He has a home underground, filled with mundane traps that only he knows the location and triggers of them.

Appearance:

Valos is 17, he looks like he could be 14 or 15. He has wavy snow white hair, blood red eyes that glow when he gets angry, when he does get angry he smells like a feint trait of brimstone. He stands 6'1 and usually wears black clothing and metal clad boots.

Tactics:

Valos likes to have fun with his opponents, using illusions to confuse and manipulate them. After toying with his foes he brings his greatsword crushing down apon their skulls or throws it, either way greatly damaging them. If all else fails he brings his full powers apon his enemies.

Open to ranting and comments:)
 
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creature

Hell Breeder,
Gargantuan undead

Hit Dice: 32d12+45 (317 hp)
Initiative: +0
Speed: 30 ft., climb 30 ft., fly 200 ft. (poor)
AC: 37 (-4 size, +17 natural, +4 insight)
Attack: 4 claws +38 melee (4d8+15)
Full Attack: 4 claws +38 melee (4d8+15), 2 wings +33 melee (3d6+13) and bite +28 melee (2d10+15+4 vile damage)
Space/Reach: 20 ft./15 ft.
Special Attacks: Spell-like abilities, vile damage
Special Qualities: Fast healing 27, scent, see in dark, SR 40
Saves: Fort +32, Ref +25, Will +45
Abilities: Str 41, Dex 10, Con --, Int 37, Wis 13, Cha 1
Skills: Diplomacy +43, Hide +14, Intimidate +41, Listen +26, Search +17, Spellcraft +39, Spot +53
Feats: Toughness x 15
Environment: Any mountians
Organization: Any
Challange Rating: 47
Treasure: none
Alightment: Always neutral evil
Advancement: None

Spell-like abilities: At will - Animate dead, arcane sight, bane. 5/day: Wish.


Looking much like dracolichs, Hell Breeders were first introduced to the world of Cyrm, a world where the abyss collided into it hundreds of years ago, by a necromancer named Bar'Giloth. This woman once attained godhood, only for it to be taken away by a band of half-elf evokers and illusionists. Unable to beat them, Bar'Giloth tore away at the very reality, the area is transfixed in stone. The place was once a mountian, now a waste land of frozen stone. Birds, trees, even the towns surrounding the place were hit. Bar'Giloth was trying to rid the world of the demons, the demon-lords found out and ordered her asassination. Now without a master, and a mind of their own, they roam the world and abyss, some bringing armies with them to take a stronghold of their own. Only a handful exist.

Again, rants and comments.
 

Bryon_Soulweaver said:
Arcane Mastery: Valos knows all wizard/sorcerer spells in the PHB, BoVD, BoED, Magic of Faerun, and any other sources the DM Desires.
lol. As a sorcerer the demon has a limit of known spells. He can not know every spell from ever source.
 



lol. That thing is way too powerful for our group. We're only level 28-39, if we face that sucker we'll die.

EDIT: We only fight things CR 23-32 anyways, i think.
 

Under-human
Medium humaniod
Hit Dice: 1d8+1
Initiative: +0
Speed: 30 ft.
Armor Class: 10
Attack: Dagger +1 melee (1d4+1)
Full Attack: Dagger +1 melee (1d4+1) and Energy Build (d10 per class level; fire or cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy Build
Special Qualities: Darkvision 90 ft., keen hearing, light blindness, resistance to sonic 15, spell resistance 5 + character level
Saves: Fort +0, Ref +4, Will +0
Abilities: Males: Str 13, Dex 10, Con 12, Int 10, Wis 12, Cha 17
Abilities: Females: Str 12, Dex 11, Con 12, Int 11, Wis 15, Cha 15
Skills: Knowledge (underdark) +4, Survival +3
Feats: Lightning reflexes
Environment: Underground
Organization: Solitary, patrol (2-5 plus 1 3rd-level fighter), town defence (30-70 2nd-4 level fighters, 2 9th-level figthers, 1 14th-level sorcerer, 1 14th-level wizard, and one leader; level 14-??)
Challange rating: 3
Alignment: Usually chaotic Neutral
Advancement: By character class
Level adjustment: +3
Favorite class: Males: Sorcerer
Favorite class: Females: Clerics

Stupid school, dont have time for anything anymore really, if you like tell me please, if you dont, just the same.
 
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whole group just got TPKed. My new character.

Jason Harrower
half-zerioth human (fey)
Hit Dice: 5d4+10 (wizard) plus 2d10+4 (fighter) (hp: 31)
Initiative: +2 (dex)
Speed: 30 ft., fly 90 ft. (good)
Armor Class: 19 (+2 dex, +7 ring)
Attack: +4 wounding, energy aura greatsword (2d6+4 plus 1d6; acid, cold, fire, electricity, or sonic)
Reach: 5 ft./5 ft.
Special Attacks: Spells, spellcasting
Special Qualities: Darkvision 60 ft., low-light vision, immune to cold, resistant to fire and electricity: 10
Saves: Fort +3, Will + 5, Ref +3
Abilities: Str 18, Dex 14, Con 14, Int 19, Wis 14, Cha 15
Skills: Bluff +4, concentration +9, knowledge +7 (arcane, nobility, politics. the planes +5)
Feats: Craft wand, enlarge spell, leadership (9), lightning reflexes, track
Challange Rating: 13
Alignment: Chaotic Neutral
Spellbook: Being a student at Cyrm's Magic Acadamy at one time, he knows all the spells in the PGB 3.5 for his level.

Spells: Cast innate spells as a 4th level druid.


Arcane Ring: The Arcane Ring, one of several made by the immortal Beowulf, the powerfullest wizard alive in Cyrm to memory. How others got these items is unknown, further questioning the maker. They give the weilder intellegent bonuses, and powerful spellcasting. (+5 to int or cha, +5 to arcane spellcasting class)


Jason would have continued learning at the acadamy, if he hadnt heard of his half-brother dying in battle with an ancient black dragon. The party he traveled with betrayed him, then were betrayed as the dragon swallowed them whole and let its acidic saliva eat at their skin. The dragon was rumored to be 350 feet long, a fiend offspring, with a forked tail, stingers at the ends. Jason stands 6'1 and has snow white hair, red eyes with blue iris and pupils, usually wearing a black robe with silver markings. Large frost colored bat wings sprout from his back, reaching 25 feet wide.

______________
Half-zerioth template:

Everything is the same as the base craeture except noted.

Spells: Druid or sorcerer caster of fourth level, 50/50 chance.
Darkvision 60 ft.
Low-light vision.
Immune to cold.
Resistant to fire and electricity: 10.
Wings of anykind of any flying creature with a speed of 90 ft., good manoverablility.
+0 Str, +2 Dex, +0 Con, +4 Int, +2 Wis, +4 Cha
 
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