I rarely post (actually never have
but IMC, you have to find a cleric who is sympathetic with your alignment, first of all, and then, you have to be a worshipper of that cleric's god. After all, every single spell cast by a cleric is at the discretion of the generous god. The power of life is extraordinary, and the power to live it twice, or more, is greater still. So why would a god just give that kind of power away? Much less to a non-believer? So if you aren't already a worshipper of the cleric's god, you must promise to worship them thereafter.
Moreover, in my campaign, your death must be a secret to the public at large. If your death is witnessed by the masses or even a large group of people, the gods won't resurrect you. None of them will. Because then it suddenly reveals to every tom, dick, and harry in the world that they can come back from the dead. The enormous flood of requests to rez their loved ones for even the most trivial of reason would just overwhelm the world's priesthoods. Imagine mass riots in the world if you knew that the rich could live forever, but you couldn't. Lots of people would become disillusioned with the gods and abandon worship, and the gods would in turn lose their power. So the public at large, and even player characters, don't know about the possiblity of resurrection until they hit the levels that they can cast raise dead. Even then, they must keep the power secret. It has led to some really funny sessions where characters talk in hushed voices with each other as they try to carry around a dead body in a bag while telling ridiculous lies to throw off suspicious clerics and commoners.
This is on top of the revised 3.5 gp cost. I do all this becuase in every work of fiction, whether it is Dragonlance or FR, the dead stay dead. I mean, the king of Cormyr could come back. He was a huge and popular figure. If the book was a D&D campaign, right after he died, the next chapter would have been Elminster and buddies asking their 17th level cleric buddy to rez the king. In Dragonlance, they would just need Goldmoon to cast Raise Dead on Sturm. No climactic deaths. The act of sacrifice is cheapened, and all the D&D books become inconsistent with the campaigns they are based on. In those books, it seems like rezzing isn't an option.
Obviously, I'm more into the realism than others perhaps. But, as it has turned out, in my campaign, I had a guy get rezzed 4 times, so I don't try to punish my players. I just want to make death meaningful and make raise dead and resurrection make sense in the context of the game world.
This dude who died and got rezzed repeatedly ended up really poor, and walked with a limp and had to wear a scarf around his neck constantly (ironically, because he was decapitated by the decapitating scarf spell from OA and the clerics just couldn't fit his head on right), but he did get raised 4 times. That's mostly because he died in dungeons, far from the public eye. And when he did die in mass battle above a populted city, that was death no. 5, and we all decided it was time to retire his character because it had gotten pretty ridiculous by that point.
Xyvs

Moreover, in my campaign, your death must be a secret to the public at large. If your death is witnessed by the masses or even a large group of people, the gods won't resurrect you. None of them will. Because then it suddenly reveals to every tom, dick, and harry in the world that they can come back from the dead. The enormous flood of requests to rez their loved ones for even the most trivial of reason would just overwhelm the world's priesthoods. Imagine mass riots in the world if you knew that the rich could live forever, but you couldn't. Lots of people would become disillusioned with the gods and abandon worship, and the gods would in turn lose their power. So the public at large, and even player characters, don't know about the possiblity of resurrection until they hit the levels that they can cast raise dead. Even then, they must keep the power secret. It has led to some really funny sessions where characters talk in hushed voices with each other as they try to carry around a dead body in a bag while telling ridiculous lies to throw off suspicious clerics and commoners.
This is on top of the revised 3.5 gp cost. I do all this becuase in every work of fiction, whether it is Dragonlance or FR, the dead stay dead. I mean, the king of Cormyr could come back. He was a huge and popular figure. If the book was a D&D campaign, right after he died, the next chapter would have been Elminster and buddies asking their 17th level cleric buddy to rez the king. In Dragonlance, they would just need Goldmoon to cast Raise Dead on Sturm. No climactic deaths. The act of sacrifice is cheapened, and all the D&D books become inconsistent with the campaigns they are based on. In those books, it seems like rezzing isn't an option.
Obviously, I'm more into the realism than others perhaps. But, as it has turned out, in my campaign, I had a guy get rezzed 4 times, so I don't try to punish my players. I just want to make death meaningful and make raise dead and resurrection make sense in the context of the game world.

Xyvs
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