Mort_Q
First Post
... you have obviously planned for the party to be TPK'd, and you could have accomplished it much more easily by...
It's not about easy, it's about interesting.

... you have obviously planned for the party to be TPK'd, and you could have accomplished it much more easily by...
You don't need any special movement capabilities to fall, and the floor can certainly be considered an obstacle. I don't see how you couldn't let someone fall through the floor if they wanted, and the rest of my argument follows logically from that.Phasing pretty explicitly doesn't give you any extra movement capabilities other than the ability to move through obstacles, which means you're still stuck moving on the regular old 2D grid. A burrow speed or a flight speed would be needed for you to do anything involving moving on the Z axis, absent stairs or a ramp or something.
No, it isn't really logical at all. I don't particularly care for the idea of separating incorporeal and phasing into two different abilities in the first place, let alone separating them from flight, precisely because it creates this weird rules situation where a wall and the floor seem to function differently.
You don't need any special movement capabilities to fall, and the floor can certainly be considered an obstacle. I don't see how you couldn't let someone fall through the floor if they wanted, and the rest of my argument follows logically from that.
"Move" is not that well-defined. Sliding, for example, isn't a movement type either, but still falls under the forced movement category. Would you let someone be slid through the floor if they had phasing and there was a cavern a few feet underground?Because falling isn't a movement type, and phasing only allows you to move through obstacles, not treat obstacles as precipitous terrain.
"Move" is not that well-defined. Sliding, for example, isn't a movement type either, but still falls under the forced movement category. Would you let someone be slid through the floor if they had phasing and there was a cavern a few feet underground?
If not, you're treating floors as different from walls, which I can't accept. If so, there's no reason not to allow the phaser to go through the floor on their own.
For an example of how this is relevant, check out the Purple Dragon's Phasing Strike.
I think that's an unnecessarily restrictive way of looking at phasing. After all, it says "you can move through...", not "obstacles no longer block your movement" or something similar. Would you let a wraith back against a wall if it chose to? I would. Choosing what's solid and what's not for you makes more intuitive sense than having floors be impenetrable if you can't burrow/fly, and doesn't contradict anything in the rules.Sliding is a movement type, covered under forced movement, having specific exceptions to the movement rules. It is still moving.
Moving downwards involves one of two states: Either the ground is solid to you, or it is not. If it is not, you are falling, as nothing supports your mass. Phasing creatures don't fall, so the ground must therefore be solid.
I also treat walls different from cielings. It doesn't matter if you accept it.
Either the ground has substance for you, or it does not. If it does, you do not fall, if it does, you fall.
You do not 'move a square down and then over and then to the side' and phasing doesn't give you the ability to treat underground as squares of movement.
Sadly, the tactics for the Purple Dragon don't actually work within the rules. Forced movement requires you have line of effect to every square of movement. Walls block line of effect. So... how does Purple Dragon do its tactics then?
I was waiting for someone to bring that guy up.
In an exception based rules system, I find it humerous with how many arguments pop up about things in 4E that seem the "break the rules", because they are supposed to. Otherwise dwarves would be using a standard action to activate second wind.