Philotomy Jurament
First Post
I think the AD&D rule that allows Fighters to have a number of attacks equal to their level against "mooks" (i.e. opponents with less than 1HD) is a nod towards that rule. You could make it closer by ruling a hit as an auto-kill against such enemies.T. Foster said:Another thing I've never done (but always kind of wanted to) was to revert to the Chainmail system fot combat involving mooks -- so if you've got a Hero and 12 men-at-arms vs 20 goblins, the men-at-arms count as heavy foot, the goblins as light foot, and the Hero as 4 armored foot (meaning when attacking the goblins he rolls 4D6 and any roll of 4+ kills a goblin).