You sure? In my copy of the adventure Auranthur is simply an adult white dragon, where do you get the sorcerer info?
Warder
A misconception has developed over the past while about what it means to be a hero. I frequent many forums, and have for years, and a trend I see from some people is that in order to be considered a hero in D&D, you have to have cool powers, kick everything's ass, and if you do die: you have to have their permission and it has to be scripted and setup in such a cool way that it has to be an ever lasting badass moment that will be brought up at the table for years to come.
No house rule. It's pretty simple. It perceives as though seeing without sight. Pretty easy to understand. You can't stealth if it sees you. That means things like invisibility don't work against it because invisibility only blocks sight. Hiding only stops you from being seen as in sight. If the dragon perceives like sight without sight, what would you as a DM say blocked it's ability to see you while stealthing? Hiding behind a rock doesn't work because it doesn't need sight to perceive you. Normally you hide or stealth by blocking sight. How do you block dragon senses that don't need sight, yet perceive as well as sight?
Not that the rogue being able to hide would've made a lot of difference in this encounter. Sounds like most of the PCs were basically doomed as soon as they stepped into the dragon's lair.
There is that fear - but I've found myself unable to act "in character" (for my critters as a DM) as there is no time to judge a situation : round one - "That guy is fairly strong... I'll have to watch out for..." round two - "... blarrrgghhh *spurting sound of arterial blood*..."Tension in the battle does not always mean that the party is close to TPK or that the combat lasts x rounds. In 5e, I think the tension is raised by the fear that something bad can happen at nearly any time. For example, there is still a 33% chance that the dragon's breath will recharge the round after he's already used it. That threat is always there. If that happens, the difficulty of the encounter is magnified. As a player, I'm going to be tense fighting the dragon, and if possible, I'll try to avoid the fight (unless it is my quest to slay the dragon).
In addition, I think some people just want combats to last longer in some situations because that's what they are used to, and that's what they feel makes the combat more tense. That's not wrong. It just may not be possible with the default setting of 5e. Longer combats can easily be achieved by adding hit points (max hp for unique specimens) or granting resistance to physical damage, etc.
In my experience, I've been finding that as a player and a DM, I've been acting much more "in character" in combat because I fear that at any time, something bad might happen, even if it never does. This fear makes foes/villains act more like "real" creatures. If they get hurt too much, they try to run or negotiate or trick. The same goes for players.
I don't understand this thought process - this doesn't make dragons strong or weak. It only shows that CR isn't a hard and fast metric.Doomed? Why?
A totally unprepared and ill equipped party managed to beat (but not kill) a legendary creature way above their level while half of them were completely ineffective with no casulties.
I wouldn't call that doomed.
And for some reason people see this as indication that dragons are strong in this edition while it actually shows that they are rather weak as they are not able to deal with essentially a half party below their CR.
I just... I don't understand how this relates to dragons... if a dragon with a CR of 5 is stronger than another creature of CR 5, that doesn't make dragons "strong", it makes CR busted with regards to dragons.