I'll also chime, and it gives me a bit of a giggle, about the realization that Fighters should have missile weapons.
From Basic thru AD&D it was a given that a fighter carry multiple different use weapons. They were the fighter. They had to be able to fight in a variety of situations, not just hit things hard up close (though, of course, this was very important). Even if one didn't necessarily carry a given weapon, they were proficient with it [kinda moot nowadays] so they could grab one from the guard or other PC is they had to. I'm supposing this changed in later editions for a couple of reasons. Seems to me, a big one might have been the "magic item slots" thing. You had to have (at least) /a/ magic weapon, so it became the one you used all the time, and/or the one that did the most damage, so the only one you really thought about using, and eventually kind of forgot/didn't bother about others.
Primary up-close "melee" weapon (sword, axe, hammer, whatever), a bow (or crossbow), a spear (or halberd or lance, what we'd call today some kind of "reach" weapon) and a dagger (or hand axe or other throwable-in-a-pinch/could hand off to a rescued/unarmed NPC style weapon). Nearly every fighter PC I ever saw (or created) in the pre-3e days had that array on their character sheet. Even if the whole table imagined and every picture of them always just showed them with their sword [primary weapon] and shield, they still had the others (more than not) at their disposal.
The fact this is a kind of epiphany to players of today's D&D is...well, it tickles me.