Nathal
Explorer
Great thread.
If players are unwilling to Explore the Story, looking for the bread crumbs, then running a traditional adventure just won't work. It's best if players admit this in the beginning, before the GM wastes his efforts on prepared story-arc material. Constant plot rejection is just no fun.
It's only railroading when the GM pays no attention when the players say "we don't want any plot other than what our actions might dictate from one session to the next". For that sort of group, if that's the only style they enjoy, the "sand-box" type of adventure may be best.
If players are unwilling to Explore the Story, looking for the bread crumbs, then running a traditional adventure just won't work. It's best if players admit this in the beginning, before the GM wastes his efforts on prepared story-arc material. Constant plot rejection is just no fun.
It's only railroading when the GM pays no attention when the players say "we don't want any plot other than what our actions might dictate from one session to the next". For that sort of group, if that's the only style they enjoy, the "sand-box" type of adventure may be best.