Where are you located? I can grab an extra copy at the store tomorrow and ship it over?
Anyone concerned about the mistreatment of the dead should go back and read the Necromancer rules in the very first play test pack -- it was truly appalling, in which a soul of a combat victim was captured and used up in exchange for a single advantage roll. In a fictional world where we know souls and gods exist, it represented an incredible violation -- the annihilation of another soul -- for the most minor benefit.
Not necessarily. At least in my explanation, it is not the use of negative energy that makes animate dead evil, but the connection to the Abyss (Orcus in the official cosmology).
Think of it like this: Negative energy, as such, is neither good nor evil. It exists in nature just as positive energy does, causing death and decay, destroying the old to make room for the new. However, negative energy as an animating force is profoundly unnatural. Negative energy does not animate. It stills; it silences.
To turn negative energy into something that can cause motion and mimic life, you have to violate the order of the cosmos, and that requires calling on forces who exist to destroy that order--to wit, demons. That's why all undead are linked to a demon lord. Channeling negative energy can cause pallor, melancholy, and fondness for heavy metal bands, but invoking demons is what corrupts your soul.
Yeah, I really disliked that. From some of the livestreams, it seems like the new warlock has an ability to suck out a soul and grant himself temporary hit points. That bothers me too. For one, if it really is consuming the soul, then anyone who dies to this shouldn't be able to be brought back by raise dead. That's a pretty powerful ability for a 1st-2nd level character to be packing.
You also forget that dead bodies and skeletons spread disease and plague. Willingly keeping a bottle deadly disease walking around waiting for someone to get too close and get sick is pretty evil in itself.
Anyone concerned about the mistreatment of the dead should go back and read the Necromancer rules in the very first play test pack -- it was truly appalling, in which a soul of a combat victim was captured and used up in exchange for a single advantage roll. In a fictional world where we know souls and gods exist, it represented an incredible violation -- the annihilation of another soul -- for the most minor benefit.
We're past this, but we still lack a consistent set of necromancy rules. Falling Icicle's take is completely consistent, even if it differs form the real world attitudes to the dead (where the existence of souls and gods lacks the same degree of external proof that exists in the fictional setting).
The way I understand it, creating things like zombies and skeletons doesn't have anything to do with a being's soul. It simply imbues the corpse with necrotic energy, a necromantic analogue of a soul. Some undead certainly do have souls, like wraiths, and I would agree that creating those is certainly not a good act. That said, even when creating an undead creature does involve the dead being's soul, I don't see why it deserves the "evil" tag, but things like dominate person or the creation of golems don't (creating golems required the enslavement of innocent elemental spirits).
"Speak with Dead" would seem a likely candidate to be evil, as well.
Why is that?
Yeah, I really disliked that. From some of the livestreams, it seems like the new warlock has an ability to suck out a soul and grant himself temporary hit points. That bothers me too. For one, if it really is consuming the soul, then anyone who dies to this shouldn't be able to be brought back by raise dead. That's a pretty powerful ability for a 1st-2nd level character to be packing.
Some folks (myself included) found the Undying Court to be too jarring and don't accept the underlying formulation: Undead animated by positive energy? While I play in an Eberron based campaign, I keep my thoughts away from the Undying Court. It just doesn't make sense to me.