We use Obsidian for skill challenges in my game. It turns out that the way I write skill challenges is a lot more open-ended than most people do. As a result, the PCs are pretty much always using trained skills, and they're doing a lot better than I think they're expected to in a stock obsidian challenge. I can't remember the last time a skill challenge in our game resulted in anything less than a total success.
How can I adjust things to account for this? My gut feel is that I should just bump up the DCs, but by how much? 5 seems too high -- that would make sense if the stock rules expected no-one to ever use trained skills. What's the right number? Or is there a better fix?
How can I adjust things to account for this? My gut feel is that I should just bump up the DCs, but by how much? 5 seems too high -- that would make sense if the stock rules expected no-one to ever use trained skills. What's the right number? Or is there a better fix?