Obvious best race/class combos.


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I'm actually finding that the characters I'm making seem to turn out stronger when I pick a race that increases secondary stats, and just pay for the primary stat all-out.

In the standard point buy, it seems like 2 secondaries at +2 for race are about equally effective, say if you put a 12 into each for 2 points for a total of 14, as choosing a race with your primary stat's bonus and then having to build the secondaries up to 14.

This adds more flexibility to "optimal" combinations beyond what you're going for above. Dragonborns, for instance: Dragonborn clerics (pump Wisdom and ride the racial bonuses to secondary stats strength and charisma) and rogues (pump DEX and ride the racial bonuses for STR and CHA.)

I've yet to come across a truly horrible race/class combination though, to the point where you couldn't have a decent time playing it. I made a truly sick Eladrin TWF Ranger (with Rogue multifeat) - high damage and mobility, and the best skill monkey I've managed yet - and I converted a Dwarven pyromaniac wizard from 3e and it seems he's more effective in this edition. Maybe there's a really bad combination out there that I haven't tried yet, I don't know. It doesn't seem like it.
 


That human ability isn't applicable to paladins, but the human feats are quite good for defenders.

That said, they're better fighters than paladins since they can apply more of their strengths. Humans aren't bad paladins, they're just better at being fighters.
 

Benly said:
That human ability isn't applicable to paladins, but the human feats are quite good for defenders.

That said, they're better fighters than paladins since they can apply more of their strengths. Humans aren't bad paladins, they're just better at being fighters.
Can we call them wrongbad paladins?
 

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